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-rw-r--r--EnemyActionArdennes/EAA-cards.lou11
1 files changed, 7 insertions, 4 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 6da1363..a14a13f 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -77,8 +77,10 @@ def @Roadblocks { @VCard {
@ListItem{it @B stops adjacent @I move if @B connected to it by a @B Road}
@ListItem{@I{Strategic Move} adjacent or would trigger check @B not allowed}
@RawEndList /.4v}
+ @ListItem{@B {check priority} : highest @B HV @Sym arrowdblright @B westernmost}
@ListItem{@B place a @I Roadblock on a roll @Sym lessequal @B HV, once par @Underline Activation,
- /.3v when a @German unit @I moves into a hex @B adjacent to :
+ /.3v when a @German unit @I moves (advance, retreat, reinforce)
+ /.3v into a hex @B adjacent to :
@BulletList
@ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex}
@ListItem{not a @German @City or adjacent to a @German unit}
@@ -98,8 +100,7 @@ def @Roadblocks { @VCard {
@RawEndList}
@RawEndList}
@RawEndList /.4v}
- @ListItem{@B {move} : move, advance or @Underline reinforce}
- @ListItem{@B {check priority} : highest @B HV @Sym arrowdblright @B westernmost}
+ #@ListItem{@B {move} : move, advance or @Underline reinforce}
@EndList
} }
@@ -366,7 +367,7 @@ def @CombatRetreat { @VCard {
@ListItem{@B only via @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road} as a @B {last resort}/.3v}
@ListItem{@AlliedGS @B{tie breaker} : @City @Sym arrowdblright closest to @Ding a174 @Sym arrowdblright westernmost}
@ListItem{@GermanGS @Day 16-19 : across @I Army @B boundary as a @B {last resort}}
- @ListItem{@GermanGS : check for @I Roadblocks and @Day 17+ @I Bridges /.3v}
+ @ListItem{@GermanGS : check for @Day 17+ @I Bridges demolition then @I Roadblocks /.3v}
@ListItem{if the @B retreat ended with @B {friendly units} that are @B attacked in the @B {same activation},
these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated}
@EndList
@@ -376,6 +377,7 @@ def @CombatAdvance { @VCard {
{{@Xrgb firebrick} @Tag C3} @Title {@GS |.2c Combat Advance}
/.3v
@BulletList
+ gap {.3v}
@ListItem{@Atk may advance into the @B vacated combat hex @B ignoring @I ZOC}
@ListItem{if @Def retreated @B {2 hexes} or is @B eliminated (leaves no path) :
@BulletList
@@ -387,6 +389,7 @@ def @CombatAdvance { @VCard {
@EndList
@BulletList
@ListItem{@GermanGS @Day 16-19 : may @B not advance across @I Army @B boundary}
+ @ListItem{@GermanGS : check for @Day 17+ @I Bridges demolition then @I Roadblocks}
@EndList
@BulletList
@ListItem{@AlliedGS @Atk advance (@Asc):