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-rw-r--r--EnemyActionArdennes/EAA-cards.lou4
1 files changed, 2 insertions, 2 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index cfc9359..fa6ea0f 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -240,7 +240,7 @@ def @CombatTacticsGS { @VCard {
@ListItem{@G @Atk @B {Inf Infiltration} : +@I Flanked (not in @City), -@B{1 hex}}
#@ListItem{@G @B {Infantry Infiltration} : attacker only, a non-City is considered @I Flanked, the attack is not considered a @B 1 hex attack}
@ListItem{@B {Panzer{@Sym slash}Tank Battalion} : @B +1 strength, + @I Armor}
- @ListItem{@G @Atk @B {Press the Attack} : @B +1 @I {Combat Chit}}
+ @ListItem{@G @Atk @B {Press the Attack} : @Sym emptyset effects}
@ListItem{@B {Reinforce Battle} : @B 1 stack that did not attack or move in the current @I Activation may move and participate in the combat
@BulletList
@ListItem{@B {@German defender} : strength : reinforcing @Sym lessequal defending}
@@ -269,7 +269,7 @@ def @CombatTacticsVS { @VCard {
@ListItem{@G @Atk @B {Inf Infiltration} : +@I Flanked (not in @City), -@B{1 hex}}
#@ListItem{@G @B {Infantry Infiltration} : attacker only, a non-City is considered @I Flanked, the attack is not considered a @B 1 hex attack}
@ListItem{@G @B {Panzer Battalion} : @B +1 strength, + @I Armor}
- @ListItem{@G @Atk @B {Press the Attack} : @B +1 @I {Combat Chit}}
+ @ListItem{@G @Atk @B {Press the Attack} : @Sym emptyset effects}
@ListItem{@B {Reinforce Battle} : @B 1 stack that did not attack or move in the current @I Activation may move and participate in the combat}
@ListItem{@A @Def @B Screen : max @I {Combat Chit} @B-2}
@ListItem{@A @B {Tank Battalion} : @B +1 strength, + @I Armor}