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author | Jérémy Zurcher <jeremy@asynk.ch> | 2022-03-04 22:00:44 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2022-03-04 22:00:44 +0100 |
commit | d14c7d901ff0bc72b3343a3d1a667b0394d3a3ea (patch) | |
tree | be18e86e181697e3c5b489c630cde68d433a5d93 /EnemyActionArdennes/EAA-cards.lou | |
parent | aae0a828dd68fa2a8f25eaa8987718d09430c99d (diff) | |
download | asynk-rules-d14c7d901ff0bc72b3343a3d1a667b0394d3a3ea.zip asynk-rules-d14c7d901ff0bc72b3343a3d1a667b0394d3a3ea.tar.gz |
EAA : fix Press the Attack
Diffstat (limited to 'EnemyActionArdennes/EAA-cards.lou')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index cfc9359..fa6ea0f 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -240,7 +240,7 @@ def @CombatTacticsGS { @VCard { @ListItem{@G @Atk @B {Inf Infiltration} : +@I Flanked (not in @City), -@B{1 hex}} #@ListItem{@G @B {Infantry Infiltration} : attacker only, a non-City is considered @I Flanked, the attack is not considered a @B 1 hex attack} @ListItem{@B {Panzer{@Sym slash}Tank Battalion} : @B +1 strength, + @I Armor} - @ListItem{@G @Atk @B {Press the Attack} : @B +1 @I {Combat Chit}} + @ListItem{@G @Atk @B {Press the Attack} : @Sym emptyset effects} @ListItem{@B {Reinforce Battle} : @B 1 stack that did not attack or move in the current @I Activation may move and participate in the combat @BulletList @ListItem{@B {@German defender} : strength : reinforcing @Sym lessequal defending} @@ -269,7 +269,7 @@ def @CombatTacticsVS { @VCard { @ListItem{@G @Atk @B {Inf Infiltration} : +@I Flanked (not in @City), -@B{1 hex}} #@ListItem{@G @B {Infantry Infiltration} : attacker only, a non-City is considered @I Flanked, the attack is not considered a @B 1 hex attack} @ListItem{@G @B {Panzer Battalion} : @B +1 strength, + @I Armor} - @ListItem{@G @Atk @B {Press the Attack} : @B +1 @I {Combat Chit}} + @ListItem{@G @Atk @B {Press the Attack} : @Sym emptyset effects} @ListItem{@B {Reinforce Battle} : @B 1 stack that did not attack or move in the current @I Activation may move and participate in the combat} @ListItem{@A @Def @B Screen : max @I {Combat Chit} @B-2} @ListItem{@A @B {Tank Battalion} : @B +1 strength, + @I Armor} |