diff options
Diffstat (limited to 'Assault/close_combat.lou')
| -rw-r--r-- | Assault/close_combat.lou | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/Assault/close_combat.lou b/Assault/close_combat.lou new file mode 100644 index 0000000..66c6af1 --- /dev/null +++ b/Assault/close_combat.lou @@ -0,0 +1,74 @@ +@SysInclude { langdefs } +@SysInclude { bsf } +@SysInclude { dsf } +@SysInclude { docf } +@SysInclude { tbl } +@SysInclude { xrgb } +@SysInclude { diag } + +@Use { @BasicSetup + @InitialFont { Times Base 10p } + @DisplayGap { 0.00v @OrIfPlain 1f } + #@ParaGap { 1.50v @OrIfPlain 1f } + @ListOuterGap { 0.6f @OrIfPlain 1f } + @ListGap { 0.8f @OrIfPlain 1f } + @ListIndent { .8v } + @ListLabelWidth { 0.60f @OrIfPlain 5s } +} +@Use { @DocumentSetup + @PageType { A4 } + @PageHeaders { None } + @TopMargin { 1.1c @OrIfPlain 6f } + @FootMargin { 1.1c @OrIfPlain 6f } + @OddLeftMargin { .8c @OrIfPlain 10s } + @OddRightMargin { .8c @OrIfPlain 10s } + @EvenLeftMargin { .8c @OrIfPlain 10s } + @EvenRightMargin { .8c @OrIfPlain 10s } + @ColumnNumber { 2 } + @ColumnGap { .80c } +} +@Use { @OrdinarySetup + @SectionGap { 1.5v @OrIfPlain 3f } + @SubSectionGap { 1.1v @OrIfPlain 2f } +} +@SysDatabase @FontDef { fontdefs } +@SysDatabase @RefStyle { refstyle } + +@Include {defs.lou} + +@Document +// +@Text @Begin + +@BeginSections + +@Include {09_close_combat.lou} + +@Section @Title { @ColoredTitle {Fallback @AFallback @Rule 13.3} } @Begin +@BulletList +@ListItem{immediately perform a @MP +1 (unless @Cap Slow) move} +@ListItem{@Vehicle may move in reverse} +@ListItem{each entered hex @B cannot be closer to an enemy unit} +@ListItem{if blocked before all @MP are expended: suffer 1 @Hit} +@ListItem{triggers @ReactionFire, @B no terrains @Defense} +@ListItem{a unit is @Eliminated if : + @BulletList + @ListItem{@Arty or @AImmobile receives @AFallback result} + @ListItem{any unit receives a @B second @AFallback result} + @ListItem{an enemy enters the hex of a unit marked @AFallback} + @RawEndList} +@EndList +@End @Section + +@Section @Title { @ColoredTitle {Emergency Disembark @Rule 10.11.3} } @Begin +@BulletList + @ListItem{@Free actions (@Sym emptyset @CMP)} + @ListItem{into empty @B adjacent hexes @Sym ampersand trigger @ReactionFire} + @ListItem{if no legal hex is available the unit is @Eliminated} + @ListItem{marked with @AFast , @ADelayed if @Cap Slow or in @Harsh} +@EndList +@End @Section + +@EndSections + +@End @Text |
