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-rw-r--r--Assault/close_combat.lou74
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+@Include {defs.lou}
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+@Document
+//
+@Text @Begin
+
+@BeginSections
+
+@Include {09_close_combat.lou}
+
+@Section @Title { @ColoredTitle {Fallback @AFallback @Rule 13.3} } @Begin
+@BulletList
+@ListItem{immediately perform a @MP +1 (unless @Cap Slow) move}
+@ListItem{@Vehicle may move in reverse}
+@ListItem{each entered hex @B cannot be closer to an enemy unit}
+@ListItem{if blocked before all @MP are expended: suffer 1 @Hit}
+@ListItem{triggers @ReactionFire, @B no terrains @Defense}
+@ListItem{a unit is @Eliminated if :
+ @BulletList
+ @ListItem{@Arty or @AImmobile receives @AFallback result}
+ @ListItem{any unit receives a @B second @AFallback result}
+ @ListItem{an enemy enters the hex of a unit marked @AFallback}
+ @RawEndList}
+@EndList
+@End @Section
+
+@Section @Title { @ColoredTitle {Emergency Disembark @Rule 10.11.3} } @Begin
+@BulletList
+ @ListItem{@Free actions (@Sym emptyset @CMP)}
+ @ListItem{into empty @B adjacent hexes @Sym ampersand trigger @ReactionFire}
+ @ListItem{if no legal hex is available the unit is @Eliminated}
+ @ListItem{marked with @AFast , @ADelayed if @Cap Slow or in @Harsh}
+@EndList
+@End @Section
+
+@EndSections
+
+@End @Text