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//
@Text @Begin
@BeginSections
@Include {09_close_combat.lou}
@Section @Title { @ColoredTitle {Fallback @AFallback @Rule 13.3} } @Begin
@BulletList
@ListItem{immediately perform a @MP +1 (unless @Cap Slow) move}
@ListItem{@Vehicle may move in reverse}
@ListItem{each entered hex @B cannot be closer to an enemy unit}
@ListItem{if blocked before all @MP are expended: suffer 1 @Hit}
@ListItem{triggers @ReactionFire, @B no terrains @Defense}
@ListItem{a unit is @Eliminated if :
@BulletList
@ListItem{@Arty or @AImmobile receives @AFallback result}
@ListItem{any unit receives a @B second @AFallback result}
@ListItem{an enemy enters the hex of a unit marked @AFallback}
@RawEndList}
@EndList
@End @Section
@Section @Title { @ColoredTitle {Emergency Disembark @Rule 10.11.3} } @Begin
@BulletList
@ListItem{@Free actions (@Sym emptyset @CMP)}
@ListItem{into empty @B adjacent hexes @Sym ampersand trigger @ReactionFire}
@ListItem{if no legal hex is available the unit is @Eliminated}
@ListItem{marked with @AFast , @ADelayed if @Cap Slow or in @Harsh}
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@End @Section
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