diff options
Diffstat (limited to 'Assault/12_oas.lou')
| -rw-r--r-- | Assault/12_oas.lou | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Assault/12_oas.lou b/Assault/12_oas.lou index 0eef395..204579e 100644 --- a/Assault/12_oas.lou +++ b/Assault/12_oas.lou @@ -24,7 +24,7 @@ @SubSection @Title { @ColoredSubTitle {Exploratory Shells @Rule 12.4.2.2} } @Begin @BulletList -@ListItem{roll @Green, if @Cap Scout, add @Blue keep @Hit only} +@ListItem{roll @Green, if @Cap Scout, add @Blue only keep @Hit to @B confirm the target} @EndList /.2c @Display @Tbl rule {yes} @@ -33,8 +33,8 @@ bpaint {@HeaderPaint} aformat { @Cell A | @Cell B } { -@Rowa A{@Critical} B{+ @Blue @Attack} -@Rowa A{@Hit} +@Rowa A{@Critical} B{target @B Confirmed + @Blue @Attack} +@Rowa A{@Hit} B{target @B Confirmed} @Rowa A{@Suppress} B{1 hex drift} @Rowa A{} B{2 hexes drift} } @@ -46,11 +46,11 @@ @ListItem{strike can be executed has @I Normal or @I Reaction action} @ListItem{if not played, the @I OAS card goes back into the players hand} @ListItem{player chose a strike mode : @I Smoke, @I Suppressive, @I Effective} -@ListItem{final impact hex drift using @I{Exploratory Shells} table @Rule 12.4.3.2 : +@ListItem{final impact hex drift using @I{Exploratory Shells} table @Rule 12.4.2.2 : @BulletList @ListItem{move the target @B 1 hex for free} @ListItem{move the target @B 2-3 hexes but use @B single @Attack success} - @ListItem{then roll @Yellow, if @Cap Scout, add @Blue keep @Hit only} + @ListItem{then roll @Yellow, if @Cap Scout, add @Blue only keep @Hit to @B confirm} @RawEndList} @EndList @End @SubSection |
