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-rw-r--r--Assault/12_oas.lou10
1 files changed, 5 insertions, 5 deletions
diff --git a/Assault/12_oas.lou b/Assault/12_oas.lou
index 0eef395..204579e 100644
--- a/Assault/12_oas.lou
+++ b/Assault/12_oas.lou
@@ -24,7 +24,7 @@
@SubSection @Title { @ColoredSubTitle {Exploratory Shells @Rule 12.4.2.2} } @Begin
@BulletList
-@ListItem{roll @Green, if @Cap Scout, add @Blue keep @Hit only}
+@ListItem{roll @Green, if @Cap Scout, add @Blue only keep @Hit to @B confirm the target}
@EndList
/.2c @Display @Tbl
rule {yes}
@@ -33,8 +33,8 @@
bpaint {@HeaderPaint}
aformat { @Cell A | @Cell B }
{
-@Rowa A{@Critical} B{+ @Blue @Attack}
-@Rowa A{@Hit}
+@Rowa A{@Critical} B{target @B Confirmed + @Blue @Attack}
+@Rowa A{@Hit} B{target @B Confirmed}
@Rowa A{@Suppress} B{1 hex drift}
@Rowa A{} B{2 hexes drift}
}
@@ -46,11 +46,11 @@
@ListItem{strike can be executed has @I Normal or @I Reaction action}
@ListItem{if not played, the @I OAS card goes back into the players hand}
@ListItem{player chose a strike mode : @I Smoke, @I Suppressive, @I Effective}
-@ListItem{final impact hex drift using @I{Exploratory Shells} table @Rule 12.4.3.2 :
+@ListItem{final impact hex drift using @I{Exploratory Shells} table @Rule 12.4.2.2 :
@BulletList
@ListItem{move the target @B 1 hex for free}
@ListItem{move the target @B 2-3 hexes but use @B single @Attack success}
- @ListItem{then roll @Yellow, if @Cap Scout, add @Blue keep @Hit only}
+ @ListItem{then roll @Yellow, if @Cap Scout, add @Blue only keep @Hit to @B confirm}
@RawEndList}
@EndList
@End @SubSection