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+@Section @Title { @ColoredTitle {Tactical Air Support @Rule 12.3} } @NewPage {no} @Begin
+@BulletList
+@ListItem{@I{Planning Phase} : card face down with assigned @CMP @Rule 12.3.1}
+@ListItem{@I{Support @Sym slash Action Phase} : select a target hex and resolve @Rule 12.3.3}
+@EndList
+
+@BeginSubSections
+
+@SubSection @Title { @ColoredSubTitle {Anti Aircraft defense @Rule 12.3.4-5} } @Begin
+
+@BulletList
+@ListItem{@I unactivated @B AA capable units in range of the hex may react:
+ @BulletList
+ @ListItem{each at a time activates with 1 @CMP, marked @AFiring}
+ @ListItem{use infantry range, @SingleSuccess if marked @AAttack}
+ #@ListItem{use the below table to define the single die to roll}
+ @ListItem{Air Support defends against each @B AA with it's defense die}
+ @RawEndList}
+@EndList
+/.2c @Display @Tbl
+ rule {yes}
+ i {ctr}
+ iv {ctr}
+ bpaint {@HeaderPaint}
+ aformat { @Cell A | @Cell B | @Cell C | @Cell D }
+ bformat { @Cell @B A| @Cell B | @Cell C | @Cell D }
+{
+@Rowb A{AA} B{Close} C{Medium} D{Long}
+@Rowa A{@BlastRed} B{@Green} C{@Yellow} D{@Red}
+@Rowa A{@BlastYellow} B{@Blue} C{@Green} D{@Yellow}
+@Rowa A{@BlastGreen} B{@Red} C{@Yellow} D{@Green}
+@Rowa A{@BlastBlue} B{@Yellow} C{@Green} D{@Blue}
+}
+/.2c @Display @Tbl
+ rule {yes}
+ i {ctr}
+ iv {ctr}
+ bpaint {@HeaderPaint}
+ bformat { @Cell A | @Cell B }
+ aformat { @Cell A | @Cell B }
+{
+@Rowb A{Result} B{Effect}
+@Rowa A{@Critical} B{destroyed : remove from game}
+@Rowa A{@Hit @Hit} B{damaged : discard}
+@Rowa A{@Hit} B{-1 @I Accuracy}
+@Rowa A{@Suppress} B{back to hand}
+}
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Spotting @Rule 12.3.6.1} } @Begin
+/.2c @Display @Tbl
+ rule {yes}
+ i {ctr}
+ iv {ctr}
+ bpaint {@HeaderPaint}
+ aformat { @Cell A | @Cell B | @Cell C | @Cell D}
+ bformat { @Cell A | @Cell B | @Cell C | @Cell D}
+ cformat { @Cell | @StartHSpan @Cell B | @HSpan | @HSpan}
+{
+@Rowc B{1d6 + card modifiers}
+@Rowa A{No defense terrain} B{} C{1} D{6}
+@Rowa A{Defense Terrain} B{1-2} C{3} D{6}
+@Rowb A{@I Accuracy} B{-2} C{-1} D{+1}
+}
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Accuracy @Rule 12.3.6.2} } @Begin
+
+# 12.3.6.2 Accuracy
+# roll to defne additional defense
+# on 1 or at least when friendly to TAS unti adjacent to target hex:
+@BulletList
+ @ListItem{roll for additional defense, apply @I Accuracy modifiers}
+ # @ListItem{on red @Color 1 @Sym ampersand at least 1 friendly unit adjacent to the target hex :
+ # @BulletList
+ # @ListItem{re-roll blank attack dice against 1 friendly unit}
+ # @RawEndList}
+@EndList
+@Display @Tbl
+ rule {yes}
+ i {ctr}
+ iv {ctr}
+ bpaint {@HeaderPaint}
+ aformat { @StartVSpan @Cell A | @StartHSpan @Cell paint {@HeaderPaint} B | @HSpan | @StartHSpan @Cell paint {@HeaderPaint} D | @HSpan }
+ bformat { @VSpan| @Cell B | @Cell C | @Cell D | @Cell E | @Cell F | @Cell G}
+ cformat { @Cell @B A | @Cell B | @Cell C | @Cell D | @Cell E | @Cell F | @Cell G}
+{
+@Rowa A{1d6} B{@AFast @AFallback} D{@AImmobile @ASuppressed @ADelayed}
+@Rowb B{@Vehicle} C{@InfArty} D{@Vehicle} E{@InfArty} F{@Vehicle} G{@InfArty}
+@Rowc A{red @Color {1 *}} B{@Red} C{@Green} D{@Green} E{@Green} F{@Yellow} G{@Green}
+@Rowc A{2} B{@Yellow} C{@Blue} D{@Blue} E{@Blue} F{@Green} G{@Green}
+@Rowc A{3} B{@Green} C{@Blue} D{@Blue} E{} F{@Green} G{@Blue}
+@Rowc A{4} B{@Green} C{} D{} E{} F{@Blue} G{@Blue}
+@Rowc A{5} B{@Blue} C{} D{} E{} F{} G{@Blue}
+@Rowc A{6} B{@Blue}
+}
+@List
+ style { red @Color @Star }
+ @ListItem{if at least 1 friendly unit adjacent to the target hex :
+ @BulletList
+ @ListItem{re-roll blank attack dice against 1 friendly adjacent unit}
+ @RawEndList}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Defense @Rule 12.3.6.3} } @Begin
+@BulletList
+@ListItem{apply:
+ @BulletList
+ @ListItem{Terrain defense @Rule 10.10.1}
+ @ListItem{Area of impact is @B above @Rule 10.10.3}
+ @ListItem{Defender's status @Rule 10.10.6}
+ @ListItem{special abilities @Sym ampersand Experience level @Rule 10.10.7-8}
+ @RawEndList}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Destroying @Rule 12.3.6.4} } @Begin
+@BulletList
+@ListItem{any uncancelled @Critical destroys an obstacle @LP @Sym ampersand triggers demolition on buildings and fortification @Rule 12.5}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Second Run @Rule 12.3.6.5} @SecondRun} @Begin
+@BulletList
+@ListItem{a second run with @I Accuracy modifier might be allowed}
+@ListItem{it must target the same unit unless it has been destroyed}
+@ListItem{if so, add a @B -1 @I Accuracy @Sym slash hex away from the original target}
+@EndList
+@End @SubSection
+
+@EndSubSections
+
+@End @Section