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+@Section @Title { @ColoredTitle {Hide Action @Rule 9.11} } @NewPage {no} @Begin
+@BulletList
+ @ListItem{@B not allowed to @Inf on roads, or @Arty{@Sym slash}@Vehicle on roads or clear}
+ @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -1 @Spotting}
+ @ListItem{@Inf may move 1 hex, @B not on road @Sym slash @Harsh or if @Cap Slow}
+@EndList
+@BeginSubSections
+
+@SubSection @Title { @ColoredSubTitle {Hidden Units @Rule 9.11.1} } @Begin
+@BulletList
+ @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting}
+ @ListItem{@Attack: as if @AAttack (- @Weakest @Attack die)}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Ambush @Rule 9.11.2} } @Begin
+@BulletList
+ @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting}
+ @ListItem{@Attack: + @Suppress @Sym ampersand @Defense: - @Weakest @Defense die}
+@EndList
+@End @SubSection
+
+@EndSubSections
+@End @Section
+
+@Section @Title { @ColoredTitle {Movement with Covering Fire @Rule 9.12} } @NewPage {no} @Begin
+@BulletList
+ @ListItem{activate 2 @B adjacent units (2 @CMP) with @ANormal @Sym slash @AFast @Sym ampersand @AFiring}
+ #@ListItem{the @I{Firing unit} must have LOS to the @I{Reactiong unit}}
+ #@ListItem{add @I{Firing unit} @Strongest @Attack die to @I{Moving unit} @Defense}
+ @ListItem{@B once, if the @I{Firing unit} has LOS to a @ReactionFire unit :
+ @BulletList
+ @ListItem{adds its @Strongest @Attack die to @I{Moving unit} @Defense}
+ @ListItem{(next @Strongest @Attack if @Half or has @AAttack)}
+ @RawEndList}
+@EndList
+@End @Section