summaryrefslogtreecommitdiffstats
path: root/Assault/06_special_movements.lou
blob: 56ae1dc5ec9b657b21327e1371a545271f110d12 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
@Section @Title { @ColoredTitle {Hide Action @Rule 9.11} } @NewPage {no} @Begin
@BulletList
  @ListItem{@B not allowed to @Inf on roads, or @Arty{@Sym slash}@Vehicle on roads or clear}
  @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -1 @Spotting}
  @ListItem{@Inf may move 1 hex, @B not on road @Sym slash @Harsh or if @Cap Slow}
@EndList
@BeginSubSections

@SubSection @Title { @ColoredSubTitle {Hidden Units @Rule 9.11.1} } @Begin
@BulletList
  @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting}
  @ListItem{@Attack: as if  @AAttack (- @Weakest @Attack die)}
@EndList
@End @SubSection

@SubSection @Title { @ColoredSubTitle {Ambush @Rule 9.11.2} } @Begin
@BulletList
  @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting}
  @ListItem{@Attack: + @Suppress @Sym ampersand @Defense: - @Weakest @Defense die}
@EndList
@End @SubSection

@EndSubSections
@End @Section

@Section @Title { @ColoredTitle {Movement with Covering Fire  @Rule 9.12} } @NewPage {no} @Begin
@BulletList
  @ListItem{activate 2 @B adjacent units (2 @CMP) with @ANormal @Sym slash @AFast @Sym ampersand @AFiring}
  #@ListItem{the @I{Firing unit} must have LOS to the @I{Reactiong unit}}
  #@ListItem{add @I{Firing unit} @Strongest @Attack die to @I{Moving unit} @Defense}
  @ListItem{@B once, if the @I{Firing unit} has LOS to a @ReactionFire unit :
    @BulletList
    @ListItem{adds its @Strongest @Attack die to @I{Moving unit} @Defense}
    @ListItem{(next @Strongest @Attack if @Half or has @AAttack)}
  @RawEndList}
@EndList
@End @Section