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@Section @Title { @ColoredTitle {Hide Action @Rule 9.11} } @NewPage {no} @Begin
@BulletList
@ListItem{@B not allowed to @Inf on roads, or @Arty{@Sym slash}@Vehicle on roads or clear}
@ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -1 @Spotting}
@ListItem{@Inf may move 1 hex, @B not on road @Sym slash @Harsh or if @Cap Slow}
@EndList
@BeginSubSections
@SubSection @Title { @ColoredSubTitle {Hidden Units @Rule 9.11.1} } @Begin
@BulletList
@ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting}
@ListItem{@Attack: as if @AAttack (- @Weakest @Attack die)}
@EndList
@End @SubSection
@SubSection @Title { @ColoredSubTitle {Ambush @Rule 9.11.2} } @Begin
@BulletList
@ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting}
@ListItem{@Attack: + @Suppress @Sym ampersand @Defense: - @Weakest @Defense die}
@EndList
@End @SubSection
@EndSubSections
@End @Section
@Section @Title { @ColoredTitle {Movement with Covering Fire @Rule 9.12} } @NewPage {no} @Begin
@BulletList
@ListItem{activate 2 @B adjacent units (2 @CMP) with @ANormal @Sym slash @AFast @Sym ampersand @AFiring}
#@ListItem{the @I{Firing unit} must have LOS to the @I{Reactiong unit}}
#@ListItem{add @I{Firing unit} @Strongest @Attack die to @I{Moving unit} @Defense}
@ListItem{@B once, if the @I{Firing unit} has LOS to a @ReactionFire unit :
@BulletList
@ListItem{adds its @Strongest @Attack die to @I{Moving unit} @Defense}
@ListItem{(next @Strongest @Attack if @Half or has @AAttack)}
@RawEndList}
@EndList
@End @Section
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