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+@Section @Title { @ColoredTitle {Special Actions @Rule 8.0} } @NewPage {no} @Begin
+@BeginSubSections
+
+@SubSection @Title { @ColoredSubTitle {Passing @Rule 8.1} } @Begin
+@BulletList
+ @ListItem{turn ends after @B 3 consecutive pass (of both players)}
+ @ListItem{a player may pass @B2 consecutive times, @LP then must play or pay 1 @CP which resets the count}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Reaction Fire @Rule 8.2} } @Begin
+@BulletList
+ @ListItem{@B not during Support Phase}
+ @ListItem{@I{joint fire} is allowed @Rule 10.9.4}
+ @ListItem{possible after @B each hex moved in @B except for close combat}
+ @ListItem{unit @B must have @B LOS @Sym ampersand be @B activated now}
+ @ListItem{@B{only 1} eligible unit may @ReactionFire per hex moved}
+ #@ListItem{1 @B {non-active} unit {@Sym slash} activation, with LOS, not already activated}
+ @ListItem{if the @B{non-active} player must @I disembark or @I fallback, @LP it triggers reaction fire for 1 eligible @B active unit}
+ #@ListItem{NOT close combat (normal, fast, move @Sym ampersand, reinforcing, disembark, fallback) (active may react to the last 2 too)}
+ #@ListItem{it counts as a regular activacion (costs 1 @CP, or paid with command card)}
+ #[- allowed after fire Spotting (only if -1 @Attack)]}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Play a Command Card @Rule 8.1} } @Begin
+@BulletList
+ @ListItem{may play @B 1 eligible card per unit activation for @Free}
+@EndList
+@End @SubSection
+
+@EndSubSections
+@End @Section