diff options
Diffstat (limited to 'Assault/02_special.lou')
| -rw-r--r-- | Assault/02_special.lou | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Assault/02_special.lou b/Assault/02_special.lou new file mode 100644 index 0000000..c5dda64 --- /dev/null +++ b/Assault/02_special.lou @@ -0,0 +1,33 @@ +@Section @Title { @ColoredTitle {Special Actions @Rule 8.0} } @NewPage {no} @Begin +@BeginSubSections + +@SubSection @Title { @ColoredSubTitle {Passing @Rule 8.1} } @Begin +@BulletList + @ListItem{turn ends after @B 3 consecutive pass (of both players)} + @ListItem{a player may pass @B2 consecutive times, @LP then must play or pay 1 @CP which resets the count} +@EndList +@End @SubSection + +@SubSection @Title { @ColoredSubTitle {Reaction Fire @Rule 8.2} } @Begin +@BulletList + @ListItem{@B not during Support Phase} + @ListItem{@I{joint fire} is allowed @Rule 10.9.4} + @ListItem{possible after @B each hex moved in @B except for close combat} + @ListItem{unit @B must have @B LOS @Sym ampersand be @B activated now} + @ListItem{@B{only 1} eligible unit may @ReactionFire per hex moved} + #@ListItem{1 @B {non-active} unit {@Sym slash} activation, with LOS, not already activated} + @ListItem{if the @B{non-active} player must @I disembark or @I fallback, @LP it triggers reaction fire for 1 eligible @B active unit} + #@ListItem{NOT close combat (normal, fast, move @Sym ampersand, reinforcing, disembark, fallback) (active may react to the last 2 too)} + #@ListItem{it counts as a regular activacion (costs 1 @CP, or paid with command card)} + #[- allowed after fire Spotting (only if -1 @Attack)]} +@EndList +@End @SubSection + +@SubSection @Title { @ColoredSubTitle {Play a Command Card @Rule 8.1} } @Begin +@BulletList + @ListItem{may play @B 1 eligible card per unit activation for @Free} +@EndList +@End @SubSection + +@EndSubSections +@End @Section |
