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@Section @Title { @ColoredTitle {Special Actions @Rule 8.0} } @NewPage {no} @Begin
@BeginSubSections
@SubSection @Title { @ColoredSubTitle {Passing @Rule 8.1} } @Begin
@BulletList
@ListItem{turn ends after @B 3 consecutive pass (of both players)}
@ListItem{a player may pass @B2 consecutive times, @LP then must play or pay 1 @CP which resets the count}
@EndList
@End @SubSection
@SubSection @Title { @ColoredSubTitle {Reaction Fire @Rule 8.2} } @Begin
@BulletList
@ListItem{@B not during Support Phase}
@ListItem{@I{joint fire} is allowed @Rule 10.9.4}
@ListItem{possible after @B each hex moved in @B except for close combat}
@ListItem{unit @B must have @B LOS @Sym ampersand be @B activated now}
@ListItem{@B{only 1} eligible unit may @ReactionFire per hex moved}
#@ListItem{1 @B {non-active} unit {@Sym slash} activation, with LOS, not already activated}
@ListItem{if the @B{non-active} player must @I disembark or @I fallback, @LP it triggers reaction fire for 1 eligible @B active unit}
#@ListItem{NOT close combat (normal, fast, move @Sym ampersand, reinforcing, disembark, fallback) (active may react to the last 2 too)}
#@ListItem{it counts as a regular activacion (costs 1 @CP, or paid with command card)}
#[- allowed after fire Spotting (only if -1 @Attack)]}
@EndList
@End @SubSection
@SubSection @Title { @ColoredSubTitle {Play a Command Card @Rule 8.1} } @Begin
@BulletList
@ListItem{may play @B 1 eligible card per unit activation for @Free}
@EndList
@End @SubSection
@EndSubSections
@End @Section
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