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authorJérémy Zurcher <jeremy@asynk.ch>2021-01-10 00:53:36 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2021-01-10 00:53:36 +0100
commit6e67f38897e4804e7ba1b795ec22cef73cc891ec (patch)
treec9c64179542970847e785fd2cfa059d9e7c5020e /FieldOfFire/FieldsOfFire.lou
parentf49f893ea6f7527a18377a94ddd31492be57b7ad (diff)
downloadasynk-rules-6e67f38897e4804e7ba1b795ec22cef73cc891ec.zip
asynk-rules-6e67f38897e4804e7ba1b795ec22cef73cc891ec.tar.gz
FoF : add LOS and Cover
Diffstat (limited to 'FieldOfFire/FieldsOfFire.lou')
-rw-r--r--FieldOfFire/FieldsOfFire.lou23
1 files changed, 23 insertions, 0 deletions
diff --git a/FieldOfFire/FieldsOfFire.lou b/FieldOfFire/FieldsOfFire.lou
index 526bab3..c91d8c4 100644
--- a/FieldOfFire/FieldsOfFire.lou
+++ b/FieldOfFire/FieldsOfFire.lou
@@ -190,6 +190,29 @@ def @AirStrike { @I{Air Strike} }
@EndList
@End @Section
+@Section @Title {Line Of Sight @Reff 5.2.1} @Begin
+@BulletList
+@ListItem{You may automatically trace a @LOS into all adjacent cards.}
+@ListItem{A @LOS is blocked past another card if either border being traced through on that card is dark.}
+@ListItem{During normal visibility, the maximum @LOS is 3 cards, otherwise it is reduced to adjacent.}
+@ListItem{Units in card with @Smoke, @Incoming or @AirStrike cannot see out of it.}
+@ListItem{Higher elevation allows units to track a @LOS over blocking terrain at lower level.}
+@ListItem{The dark @LOS borders on the Hill card supersede any light borders on the non-Hill Terrain card.}
+@EndList
+@End @Section
+
+@Section @Title {Cover @Reff 5.2.3} @Begin
+@BulletList
+@ListItem{Use the card's lower @Cover value for @Grenade, @Incoming, @AirStrike, same card @VOF or @PDF across a light border.}
+@ListItem{Foxhole, Trench, Bunker, Pillbox Upper Story or Church markers do not count against a card's @I{Cover Potential}.}
+@ListItem{Bunkers, Pillboxes and Caves have a (x) limit to the @Sym numbersign of Steps that you can place under them.}
+@ListItem{@Grenade or @Incoming @VOF receives a -1 modifier for every Step above 3 under a targeted @Cover marker.}
+@ListItem{Units under a Bunker, Pillbox or Cave marker may not fire but may be attacked at Point Blank Range.}
+# https://boardgamegeek.com/thread/919231/article/11176192#11176192
+@ListItem{The OP binocular symbol on the @I{Church Tower Cover} means that only 1 Step can be inside it.}
+@EndList
+@End @Section
+
@Section @Title {A @Reff x} @Begin
@BulletList