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author | Jérémy Zurcher <jeremy@asynk.ch> | 2021-01-10 00:53:36 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2021-01-10 00:53:36 +0100 |
commit | 6e67f38897e4804e7ba1b795ec22cef73cc891ec (patch) | |
tree | c9c64179542970847e785fd2cfa059d9e7c5020e /FieldOfFire | |
parent | f49f893ea6f7527a18377a94ddd31492be57b7ad (diff) | |
download | asynk-rules-6e67f38897e4804e7ba1b795ec22cef73cc891ec.zip asynk-rules-6e67f38897e4804e7ba1b795ec22cef73cc891ec.tar.gz |
FoF : add LOS and Cover
Diffstat (limited to 'FieldOfFire')
-rw-r--r-- | FieldOfFire/FieldsOfFire.lou | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/FieldOfFire/FieldsOfFire.lou b/FieldOfFire/FieldsOfFire.lou index 526bab3..c91d8c4 100644 --- a/FieldOfFire/FieldsOfFire.lou +++ b/FieldOfFire/FieldsOfFire.lou @@ -190,6 +190,29 @@ def @AirStrike { @I{Air Strike} } @EndList @End @Section +@Section @Title {Line Of Sight @Reff 5.2.1} @Begin +@BulletList +@ListItem{You may automatically trace a @LOS into all adjacent cards.} +@ListItem{A @LOS is blocked past another card if either border being traced through on that card is dark.} +@ListItem{During normal visibility, the maximum @LOS is 3 cards, otherwise it is reduced to adjacent.} +@ListItem{Units in card with @Smoke, @Incoming or @AirStrike cannot see out of it.} +@ListItem{Higher elevation allows units to track a @LOS over blocking terrain at lower level.} +@ListItem{The dark @LOS borders on the Hill card supersede any light borders on the non-Hill Terrain card.} +@EndList +@End @Section + +@Section @Title {Cover @Reff 5.2.3} @Begin +@BulletList +@ListItem{Use the card's lower @Cover value for @Grenade, @Incoming, @AirStrike, same card @VOF or @PDF across a light border.} +@ListItem{Foxhole, Trench, Bunker, Pillbox Upper Story or Church markers do not count against a card's @I{Cover Potential}.} +@ListItem{Bunkers, Pillboxes and Caves have a (x) limit to the @Sym numbersign of Steps that you can place under them.} +@ListItem{@Grenade or @Incoming @VOF receives a -1 modifier for every Step above 3 under a targeted @Cover marker.} +@ListItem{Units under a Bunker, Pillbox or Cave marker may not fire but may be attacked at Point Blank Range.} +# https://boardgamegeek.com/thread/919231/article/11176192#11176192 +@ListItem{The OP binocular symbol on the @I{Church Tower Cover} means that only 1 Step can be inside it.} +@EndList +@End @Section + @Section @Title {A @Reff x} @Begin @BulletList |