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authorJérémy Zurcher <jeremy@asynk.ch>2022-03-08 19:46:20 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2022-03-08 19:46:20 +0100
commit618d123757c2c5ff172b2d2055adbcd76c3e5a0c (patch)
treeec9e77c3b51aa6361aefb6894d36b8e2fb9821f3 /EnemyActionArdennes
parent4405231603856f401a72a3fc39f827c857638bec (diff)
downloadasynk-rules-618d123757c2c5ff172b2d2055adbcd76c3e5a0c.zip
asynk-rules-618d123757c2c5ff172b2d2055adbcd76c3e5a0c.tar.gz
EAA : add december 16 rules
Diffstat (limited to 'EnemyActionArdennes')
-rw-r--r--EnemyActionArdennes/EAA-cards.lou35
1 files changed, 33 insertions, 2 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index e0bf5be..d973c42 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -30,7 +30,7 @@
def @Title right x { /.1c |1c 8p @Font @B {x}}
# 65mm x 89mm
-def @HCard right x { 90d @Rotate black @Colour @CurveBox 8.9c @Wide 6.5c @High black @Colour { x } }
+def @HCard right x { 90d @Rotate black @Colour @CurveBox margin {.1c} 8.7c @Wide 6.3c @High black @Colour { x } }
def @VCard right x { black @Colour @CurveBox margin {.1c} 6.3c @Wide 8.7c @High black @Colour { x } }
def @Red {rgb .8 .1 0}
@@ -416,6 +416,30 @@ def @CombatAdvance { @VCard {
@EndList
} }
+def @GameStart { @HCard {
+ @Title {@GS @VS December @Day 16 Rules}
+ @BulletList
+ gap {.5v}
+ @ListItem{@GS @Allied 424.106.XVIII infantry @Sym arrowdblright @I Reserve, @Allied 16.1.V infantry @Sym arrowdblright hex 0608}
+ @ListItem{@VS @German first plays @B 3 @I Impulses in a row (@Allied can't play any card) in which he:}
+ @ListItem{@GS @B first @I Impulse hand is @B 9 cards not @B 6, @Allied Command Level is 10, he:
+ @BulletList
+ @ListItem{@VS @B must activate formations in @B {different corps}, may @B not activate a @B {unit twice}}
+ @ListItem{may only play a card for @I Activation or @I CombatTactic}
+ @ListItem{may @B {only attack}, not move except for advance after combat and @I {Reinforce Battle}}
+ @ListItem{@GS do not draw @I CommandCards for @Allied units under attack}
+ @RawEndList}
+ # German traffic jam : https://boardgamegeek.com/thread/2213308/article/32122762#32122762
+ @ListItem{only @B 1 @German unit @B {per activation} may cross a @I Bridge (another may as if unbridged)}
+ @ListItem{@Allied @B infantry move only @B {1 hex} (unless via @I {Reinforce Battle} or @VS @I {Raise the Alarm})}
+ @ListItem{@VS @Allied may @B not blow @I Bridges or play @I Artillery, but may play @I {Corps Artillery}}
+ @ListItem{@GS @Allied @I Engineers do @B not blow @I Bridges, only place @I Roadblock or @B IP}
+ @ListItem{@GS @Allied @I Tactic Artillery is treated as a @B {no tactic}, @I {Corps Artillery} still occurs}
+ @ListItem{@GS @Allied do not deploy more than @B 1 unit from the @I Reserve}
+ @ListItem{@GS @Allied VIII.9A are also deployed by the XVIII Corps, within the VIII Corps area}
+ @EndList
+} }
+
def @NextCard { @VCard {
@Title {@GS Title}
/.3v
@@ -447,6 +471,13 @@ def @NextCard { @VCard {
@Display @CombatResolution
@Display @CombatRetreat
@Display @CombatAdvance
-@Display @NextCard
+@Display @GameStart
+
+# TODO
+# - 2P Reseve deployment
+# - Replacement
+# - Isolated -> step loss
+# - Daily Sequenc of Play
+# - Allied Activation
@End @Text