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author | Jérémy Zurcher <jeremy@asynk.ch> | 2022-03-08 19:46:20 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2022-03-08 19:46:20 +0100 |
commit | 618d123757c2c5ff172b2d2055adbcd76c3e5a0c (patch) | |
tree | ec9e77c3b51aa6361aefb6894d36b8e2fb9821f3 | |
parent | 4405231603856f401a72a3fc39f827c857638bec (diff) | |
download | asynk-rules-618d123757c2c5ff172b2d2055adbcd76c3e5a0c.zip asynk-rules-618d123757c2c5ff172b2d2055adbcd76c3e5a0c.tar.gz |
EAA : add december 16 rules
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index e0bf5be..d973c42 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -30,7 +30,7 @@ def @Title right x { /.1c |1c 8p @Font @B {x}} # 65mm x 89mm -def @HCard right x { 90d @Rotate black @Colour @CurveBox 8.9c @Wide 6.5c @High black @Colour { x } } +def @HCard right x { 90d @Rotate black @Colour @CurveBox margin {.1c} 8.7c @Wide 6.3c @High black @Colour { x } } def @VCard right x { black @Colour @CurveBox margin {.1c} 6.3c @Wide 8.7c @High black @Colour { x } } def @Red {rgb .8 .1 0} @@ -416,6 +416,30 @@ def @CombatAdvance { @VCard { @EndList } } +def @GameStart { @HCard { + @Title {@GS @VS December @Day 16 Rules} + @BulletList + gap {.5v} + @ListItem{@GS @Allied 424.106.XVIII infantry @Sym arrowdblright @I Reserve, @Allied 16.1.V infantry @Sym arrowdblright hex 0608} + @ListItem{@VS @German first plays @B 3 @I Impulses in a row (@Allied can't play any card) in which he:} + @ListItem{@GS @B first @I Impulse hand is @B 9 cards not @B 6, @Allied Command Level is 10, he: + @BulletList + @ListItem{@VS @B must activate formations in @B {different corps}, may @B not activate a @B {unit twice}} + @ListItem{may only play a card for @I Activation or @I CombatTactic} + @ListItem{may @B {only attack}, not move except for advance after combat and @I {Reinforce Battle}} + @ListItem{@GS do not draw @I CommandCards for @Allied units under attack} + @RawEndList} + # German traffic jam : https://boardgamegeek.com/thread/2213308/article/32122762#32122762 + @ListItem{only @B 1 @German unit @B {per activation} may cross a @I Bridge (another may as if unbridged)} + @ListItem{@Allied @B infantry move only @B {1 hex} (unless via @I {Reinforce Battle} or @VS @I {Raise the Alarm})} + @ListItem{@VS @Allied may @B not blow @I Bridges or play @I Artillery, but may play @I {Corps Artillery}} + @ListItem{@GS @Allied @I Engineers do @B not blow @I Bridges, only place @I Roadblock or @B IP} + @ListItem{@GS @Allied @I Tactic Artillery is treated as a @B {no tactic}, @I {Corps Artillery} still occurs} + @ListItem{@GS @Allied do not deploy more than @B 1 unit from the @I Reserve} + @ListItem{@GS @Allied VIII.9A are also deployed by the XVIII Corps, within the VIII Corps area} + @EndList +} } + def @NextCard { @VCard { @Title {@GS Title} /.3v @@ -447,6 +471,13 @@ def @NextCard { @VCard { @Display @CombatResolution @Display @CombatRetreat @Display @CombatAdvance -@Display @NextCard +@Display @GameStart + +# TODO +# - 2P Reseve deployment +# - Replacement +# - Isolated -> step loss +# - Daily Sequenc of Play +# - Allied Activation @End @Text |