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author | Jérémy Zurcher <jeremy@asynk.ch> | 2022-04-17 10:46:52 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2022-04-17 10:46:52 +0200 |
commit | 17621b60a0fade70e5cf4b69a63477fde9945b11 (patch) | |
tree | ef4a6dcf20b87b13e0294b811b65040efd926370 /EnemyActionArdennes/EAA-cards.lou | |
parent | 64513d9cc264bb0932161176007ad91c4221d2db (diff) | |
download | asynk-rules-17621b60a0fade70e5cf4b69a63477fde9945b11.zip asynk-rules-17621b60a0fade70e5cf4b69a63477fde9945b11.tar.gz |
EAA : rewrite undetected defender
Diffstat (limited to 'EnemyActionArdennes/EAA-cards.lou')
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index e32c7cf..60e8f6f 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -276,16 +276,14 @@ def @CombatTacticsVS { @VCard { def @CombatChits { @VCard { @Title {@GS Combat Tactics @Char ampersand Chits} @BulletList - @ListItem{@Atk {@Sym ampersand} @Def : must have @B 1+ in @I Supply @B not @I Dispersed unit} + @ListItem{@Atk {@Sym ampersand} @Def : @B must have @B 1+ in @I Supply @B not @I Dispersed unit} @ListItem{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue} @ListItem{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset} - @ListItem{@Allied : draw @B {1 card} for @I CombatTactic if @Atk or unless : + @ListItem{@Allied @Atk : @B 1 @I CombatTactic} + @ListItem{@Allied @Def : if card's @B{formation matches} any unit @B and /.3v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround : @BulletList - @ListItem{@Def if card's @B{formation matches} any defending unit @B and /.2v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround : - @BulletList - @ListItem{add an @B {undetected defender} that @B matches the formation} - @ListItem{take it from @Asc @I Reserve @Sym arrowdblright @Asc @I OutOfContact} - @RawEndList} + @ListItem{add @B {1 matching} unit : @Asc @I Reserve @Sym arrowdblright @Asc @I OutOfContact} + @ListItem{otherwise @B 1 @I CombatTactic} @RawEndList} @ListItem{@B min @I {Combat Chit} : @Char numbersign @Def @B steps} @ListItem{@B max @I {Combat Chit} : @Char numbersign non-@Bracked @Atk @B units: |