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authorJérémy Zurcher <jeremy@asynk.ch>2022-04-17 10:46:52 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2022-04-17 10:46:52 +0200
commit17621b60a0fade70e5cf4b69a63477fde9945b11 (patch)
treeef4a6dcf20b87b13e0294b811b65040efd926370
parent64513d9cc264bb0932161176007ad91c4221d2db (diff)
downloadasynk-rules-17621b60a0fade70e5cf4b69a63477fde9945b11.zip
asynk-rules-17621b60a0fade70e5cf4b69a63477fde9945b11.tar.gz
EAA : rewrite undetected defender
-rw-r--r--EnemyActionArdennes/EAA-cards.lou12
1 files changed, 5 insertions, 7 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index e32c7cf..60e8f6f 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -276,16 +276,14 @@ def @CombatTacticsVS { @VCard {
def @CombatChits { @VCard {
@Title {@GS Combat Tactics @Char ampersand Chits}
@BulletList
- @ListItem{@Atk {@Sym ampersand} @Def : must have @B 1+ in @I Supply @B not @I Dispersed unit}
+ @ListItem{@Atk {@Sym ampersand} @Def : @B must have @B 1+ in @I Supply @B not @I Dispersed unit}
@ListItem{@German @Atk : @Char numbersign @I Tactics {@Sym slash} Activation @B @Sym lessequal card @I CommandValue}
@ListItem{@German @Def : @B 1 @I CombatTactic ... @B VDH @Atk @Char slash @Def : @Sym emptyset}
- @ListItem{@Allied : draw @B {1 card} for @I CombatTactic if @Atk or unless :
+ @ListItem{@Allied @Atk : @B 1 @I CombatTactic}
+ @ListItem{@Allied @Def : if card's @B{formation matches} any unit @B and /.3v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround :
@BulletList
- @ListItem{@Def if card's @B{formation matches} any defending unit @B and /.2v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround :
- @BulletList
- @ListItem{add an @B {undetected defender} that @B matches the formation}
- @ListItem{take it from @Asc @I Reserve @Sym arrowdblright @Asc @I OutOfContact}
- @RawEndList}
+ @ListItem{add @B {1 matching} unit : @Asc @I Reserve @Sym arrowdblright @Asc @I OutOfContact}
+ @ListItem{otherwise @B 1 @I CombatTactic}
@RawEndList}
@ListItem{@B min @I {Combat Chit} : @Char numbersign @Def @B steps}
@ListItem{@B max @I {Combat Chit} : @Char numbersign non-@Bracked @Atk @B units: