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authorJérémy Zurcher <jeremy@asynk.ch>2020-11-30 17:26:04 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2020-11-30 17:26:04 +0100
commit96ca8ac27378f4414e623da32e01698ad3d0db82 (patch)
tree93b7b9267e0b456ef73ca3a168722c5ab78b901f /DDayAtOmahaBeach
parent4d2b4d5e3160f196eed857a2f36ee03c4c1f53af (diff)
downloadasynk-rules-96ca8ac27378f4414e623da32e01698ad3d0db82.zip
asynk-rules-96ca8ac27378f4414e623da32e01698ad3d0db82.tar.gz
DDay : support is ok if adjacent to attacking infantry at any range
Diffstat (limited to 'DDayAtOmahaBeach')
-rw-r--r--DDayAtOmahaBeach/DDayOmaha.lou8
1 files changed, 4 insertions, 4 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou
index dab6484..d1f28b0 100644
--- a/DDayAtOmahaBeach/DDayOmaha.lou
+++ b/DDayAtOmahaBeach/DDayOmaha.lou
@@ -324,14 +324,14 @@ y{foot+ysize+.8c}
@ListItem{A German hex can't be barraged and attacked or attacked twice in the same phase.}
@ListItem{Each unit participating to the attack must conduct an action.}
@ListItem{An attack must at least include 1 infantry or @I ranger infantry unit adjacent to the target.}
-@ListItem{@B Infantry and @B {heavy infantry} units in range of the target hex may support the attack.}
+@ListItem{@B Infantry and @B {heavy infantry} units @I {in range} of the target hex may support the attack.}
@ListItem{@B {Heavy infantry} may support an adjacent infantry across a @PBlue bluff or @PBlue cliff hexside.}
# 8.12 ??
#@ListItem{@B {Heavy infantry} may attack across a bluff or cliff hexside if another infantry unit is attacking from an adjacent hex through an allowed hexside.}
@ListItem{@B Tank, @B {anti-tank} and @B {anti-aircraft} units in range may support the attack if either:
@BulletList
@ListItem{it is adjacent to the target hex.}
- @ListItem{it is adjactent to an attacking infantry.}
+ @ListItem{it is adjactent to attacking infantry at any range.}
@ListItem{it is in command of any HQ or General.}
@ListItem{at least 1 attacking infantry unis is in commad of any HQ or General.}
@RawEndList
@@ -340,11 +340,11 @@ y{foot+ysize+.8c}
@ListItem{An @B Artillery may support the attack if it is:
@BulletList
@ListItem{in range but not adjacent to the target.}
- @ListItem{in command of an HQ that is also in command of an attacking infantry.}
+ @ListItem{in command of an HQ that is also in command of attacking infantry at any range.}
@ListItem{not in the field of fire of the attacked hex, unless it is @I armored.}
@RawEndList
}
-@ListItem{A @B {Naval fire}, if available, may support if 1 attacking infantry has a radio or is in command of an HQ.}
+@ListItem{A @B {Naval fire}, may support if 1 attacking infantry at any range has a radio or is in command of an HQ.}
@ListItem{@I {@B FL Flanking} : requires attacking from two hexes that are adjacent to the target but not to each other.}
@ListItem{@I {@B FL Flanking} : if the unit and @I Depth marker require it, the attack must be conducted from 3+ hexes.}
@ListItem{@I Heroes from adjacent hex can provide 1 weapon (not @B FL) or a +1 to the attack, @B {not cumulative}.}