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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-11-30 17:26:04 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-11-30 17:26:04 +0100 |
commit | 96ca8ac27378f4414e623da32e01698ad3d0db82 (patch) | |
tree | 93b7b9267e0b456ef73ca3a168722c5ab78b901f | |
parent | 4d2b4d5e3160f196eed857a2f36ee03c4c1f53af (diff) | |
download | asynk-rules-96ca8ac27378f4414e623da32e01698ad3d0db82.zip asynk-rules-96ca8ac27378f4414e623da32e01698ad3d0db82.tar.gz |
DDay : support is ok if adjacent to attacking infantry at any range
-rw-r--r-- | DDayAtOmahaBeach/DDayOmaha.lou | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou index dab6484..d1f28b0 100644 --- a/DDayAtOmahaBeach/DDayOmaha.lou +++ b/DDayAtOmahaBeach/DDayOmaha.lou @@ -324,14 +324,14 @@ y{foot+ysize+.8c} @ListItem{A German hex can't be barraged and attacked or attacked twice in the same phase.} @ListItem{Each unit participating to the attack must conduct an action.} @ListItem{An attack must at least include 1 infantry or @I ranger infantry unit adjacent to the target.} -@ListItem{@B Infantry and @B {heavy infantry} units in range of the target hex may support the attack.} +@ListItem{@B Infantry and @B {heavy infantry} units @I {in range} of the target hex may support the attack.} @ListItem{@B {Heavy infantry} may support an adjacent infantry across a @PBlue bluff or @PBlue cliff hexside.} # 8.12 ?? #@ListItem{@B {Heavy infantry} may attack across a bluff or cliff hexside if another infantry unit is attacking from an adjacent hex through an allowed hexside.} @ListItem{@B Tank, @B {anti-tank} and @B {anti-aircraft} units in range may support the attack if either: @BulletList @ListItem{it is adjacent to the target hex.} - @ListItem{it is adjactent to an attacking infantry.} + @ListItem{it is adjactent to attacking infantry at any range.} @ListItem{it is in command of any HQ or General.} @ListItem{at least 1 attacking infantry unis is in commad of any HQ or General.} @RawEndList @@ -340,11 +340,11 @@ y{foot+ysize+.8c} @ListItem{An @B Artillery may support the attack if it is: @BulletList @ListItem{in range but not adjacent to the target.} - @ListItem{in command of an HQ that is also in command of an attacking infantry.} + @ListItem{in command of an HQ that is also in command of attacking infantry at any range.} @ListItem{not in the field of fire of the attacked hex, unless it is @I armored.} @RawEndList } -@ListItem{A @B {Naval fire}, if available, may support if 1 attacking infantry has a radio or is in command of an HQ.} +@ListItem{A @B {Naval fire}, may support if 1 attacking infantry at any range has a radio or is in command of an HQ.} @ListItem{@I {@B FL Flanking} : requires attacking from two hexes that are adjacent to the target but not to each other.} @ListItem{@I {@B FL Flanking} : if the unit and @I Depth marker require it, the attack must be conducted from 3+ hexes.} @ListItem{@I Heroes from adjacent hex can provide 1 weapon (not @B FL) or a +1 to the attack, @B {not cumulative}.} |