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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2026-10-06 11:06:38 +0200 |
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2026-10-06 11:06:38 +0200 |
| commit | ecbbaabb7e782ef0fa2fc784d137776c08d5f4d0 (patch) | |
| tree | 93dd305ea47a07750c1b5a5dff2abfc38ab01b44 /Assault/close_combat.lou | |
| parent | 7f4702877de9aa79b6fe7901bebd20565164e3ee (diff) | |
| download | asynk-rules-ecbbaabb7e782ef0fa2fc784d137776c08d5f4d0.zip asynk-rules-ecbbaabb7e782ef0fa2fc784d137776c08d5f4d0.tar.gz | |
Assault: fix Fallback in close combat
Diffstat (limited to 'Assault/close_combat.lou')
| -rw-r--r-- | Assault/close_combat.lou | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Assault/close_combat.lou b/Assault/close_combat.lou index 66c6af1..f033939 100644 --- a/Assault/close_combat.lou +++ b/Assault/close_combat.lou @@ -47,10 +47,11 @@ @Section @Title { @ColoredTitle {Fallback @AFallback @Rule 13.3} } @Begin @BulletList @ListItem{immediately perform a @MP +1 (unless @Cap Slow) move} -@ListItem{@Vehicle may move in reverse} @ListItem{each entered hex @B cannot be closer to an enemy unit} -@ListItem{if blocked before all @MP are expended: suffer 1 @Hit} @ListItem{triggers @ReactionFire, @B no terrains @Defense} +@ListItem{if blocked before all @MP are expended: suffer 1 @Hit} +@ListItem{@Vehicle may move in reverse} +@ListItem{must @AFallback if receives an @Suppress} @ListItem{a unit is @Eliminated if : @BulletList @ListItem{@Arty or @AImmobile receives @AFallback result} |
