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authorJérémy Zurcher <jeremy@asynk.ch>2026-10-06 11:06:38 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2026-10-06 11:06:38 +0200
commitecbbaabb7e782ef0fa2fc784d137776c08d5f4d0 (patch)
tree93dd305ea47a07750c1b5a5dff2abfc38ab01b44 /Assault/close_combat.lou
parent7f4702877de9aa79b6fe7901bebd20565164e3ee (diff)
downloadasynk-rules-ecbbaabb7e782ef0fa2fc784d137776c08d5f4d0.zip
asynk-rules-ecbbaabb7e782ef0fa2fc784d137776c08d5f4d0.tar.gz
Assault: fix Fallback in close combat
Diffstat (limited to 'Assault/close_combat.lou')
-rw-r--r--Assault/close_combat.lou5
1 files changed, 3 insertions, 2 deletions
diff --git a/Assault/close_combat.lou b/Assault/close_combat.lou
index 66c6af1..f033939 100644
--- a/Assault/close_combat.lou
+++ b/Assault/close_combat.lou
@@ -47,10 +47,11 @@
@Section @Title { @ColoredTitle {Fallback @AFallback @Rule 13.3} } @Begin
@BulletList
@ListItem{immediately perform a @MP +1 (unless @Cap Slow) move}
-@ListItem{@Vehicle may move in reverse}
@ListItem{each entered hex @B cannot be closer to an enemy unit}
-@ListItem{if blocked before all @MP are expended: suffer 1 @Hit}
@ListItem{triggers @ReactionFire, @B no terrains @Defense}
+@ListItem{if blocked before all @MP are expended: suffer 1 @Hit}
+@ListItem{@Vehicle may move in reverse}
+@ListItem{must @AFallback if receives an @Suppress}
@ListItem{a unit is @Eliminated if :
@BulletList
@ListItem{@Arty or @AImmobile receives @AFallback result}