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authorJérémy Zurcher <jeremy@asynk.ch>2021-02-01 20:11:03 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2021-02-01 20:11:03 +0100
commitea7d71f2389386eb8edd3c85c8e6a6f24e9ed866 (patch)
treed6048d9dfd3517a160c4eb6054d04646519c67a1
parent7f4bdb4dacb3805dc8d92ea08022747a4507fb55 (diff)
downloadasynk-rules-ea7d71f2389386eb8edd3c85c8e6a6f24e9ed866.zip
asynk-rules-ea7d71f2389386eb8edd3c85c8e6a6f24e9ed866.tar.gz
FoF : add VOF
-rw-r--r--FieldOfFire/FieldsOfFire.lou31
1 files changed, 31 insertions, 0 deletions
diff --git a/FieldOfFire/FieldsOfFire.lou b/FieldOfFire/FieldsOfFire.lou
index d35527c..f30f919 100644
--- a/FieldOfFire/FieldsOfFire.lou
+++ b/FieldOfFire/FieldsOfFire.lou
@@ -255,6 +255,37 @@ def @Prisoners { @I Prisoners }
@EndList
@End @Section
+@Section @Title {@VOF @Reff{6.2.1, 6.2.2}} @Begin
+@BulletList
+@ListItem{Basic @VOF markers are automatically projected and apply to all units on a card. @Reff{see Section @NumberOf{pdf} PDF}}
+@ListItem{These are : All @B{P}inned (+2), @B{S}mall Arms (@B S +0), @B{A}utomatic Weapons (@B A -1), @B{H}eavy Weapons (@B H -3).}
+# FIXME explain All Pinned
+# 6.2.1 : A/S G! anti-tank white circle
+@ListItem{Special @VOF always require Commands and special prodecure, they do not need to follow a @PDF to be used.}
+@ListItem{@I{Cross Fire} (-1) @B{1 per card} : applies on any card when there is 2+ {@PDF}s directed at it.}
+@ListItem{@I{Concentrated Fire} (-1) @B cumulative : applies to a unit or a group of units under a single @Cover marker. @Reff{see Section @NumberOf{cover} Cover}}
+@ListItem{@Grenade attack (@B G! -4 for US and DE) (-3 for others) @B cumulative :
+@BulletList
+#@ListItem{Are cumulative.}
+@ListItem{Applies either to a single unit or to a group of units under a single @Cover marker. @Reff{see Section @NumberOf{cover} Cover}}
+@ListItem{Do not apply the @Rain, @Smoke or @I{Current Visibility} modifiers to it.}
+@ListItem{If the target moves out of the card, remove all its @Grenade {@VOF}s and replace them with a single @Grenade miss.}
+@RawEndList}
+@ListItem{@Grenade miss (-1), @B{1 per card}, add its value to the @VOF of the card, apply all the modificators to it.}
+# S! impacts Commands draw, see card 55
+@ListItem{@I Sniper (@B S! -3 on 1 unit) (@B S +0 on the card), randomly select a target from @Exposed units first if some exists.}
+@ListItem{@Incoming{@Sym slash}@AirStrike (@B I! -3..-8 depends of the firing unit)
+@BulletList
+@ListItem{Use the card lower @Cover value, and if there is one apply the @I Burst icon modifier to @Incoming only.}
+@ListItem{Do not apply the @Rain, @Smoke or @I{Current Visibility} modifiers to it.}
+@RawEndList}
+@ListItem{@I Mines (@B M! -4), do not apply the @Rain, @Smoke or @I{Current Visibility} modifiers to it. FIXME}
+@ListItem{@I{Demoliton Charge} (@B D! -4), attacks a specific @Cover marker or building. FIXME}
+@ListItem{@I{Demoliton Charge Miss} (-2), @B{1 per card}, add its value to the @VOF of the card, apply all the modificators to it.}
+@ListItem{@I Flamethrower (@B F! -4), attacks a specific @Cover marker or building. FIXME PointBLank or Close}
+@EndList
+@End @Section
+
@Section @Title {A @Reff x} @Begin
@BulletList