diff options
Diffstat (limited to 'FieldOfFire/FieldsOfFire.lou')
-rw-r--r-- | FieldOfFire/FieldsOfFire.lou | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/FieldOfFire/FieldsOfFire.lou b/FieldOfFire/FieldsOfFire.lou index d35527c..f30f919 100644 --- a/FieldOfFire/FieldsOfFire.lou +++ b/FieldOfFire/FieldsOfFire.lou @@ -255,6 +255,37 @@ def @Prisoners { @I Prisoners } @EndList @End @Section +@Section @Title {@VOF @Reff{6.2.1, 6.2.2}} @Begin +@BulletList +@ListItem{Basic @VOF markers are automatically projected and apply to all units on a card. @Reff{see Section @NumberOf{pdf} PDF}} +@ListItem{These are : All @B{P}inned (+2), @B{S}mall Arms (@B S +0), @B{A}utomatic Weapons (@B A -1), @B{H}eavy Weapons (@B H -3).} +# FIXME explain All Pinned +# 6.2.1 : A/S G! anti-tank white circle +@ListItem{Special @VOF always require Commands and special prodecure, they do not need to follow a @PDF to be used.} +@ListItem{@I{Cross Fire} (-1) @B{1 per card} : applies on any card when there is 2+ {@PDF}s directed at it.} +@ListItem{@I{Concentrated Fire} (-1) @B cumulative : applies to a unit or a group of units under a single @Cover marker. @Reff{see Section @NumberOf{cover} Cover}} +@ListItem{@Grenade attack (@B G! -4 for US and DE) (-3 for others) @B cumulative : +@BulletList +#@ListItem{Are cumulative.} +@ListItem{Applies either to a single unit or to a group of units under a single @Cover marker. @Reff{see Section @NumberOf{cover} Cover}} +@ListItem{Do not apply the @Rain, @Smoke or @I{Current Visibility} modifiers to it.} +@ListItem{If the target moves out of the card, remove all its @Grenade {@VOF}s and replace them with a single @Grenade miss.} +@RawEndList} +@ListItem{@Grenade miss (-1), @B{1 per card}, add its value to the @VOF of the card, apply all the modificators to it.} +# S! impacts Commands draw, see card 55 +@ListItem{@I Sniper (@B S! -3 on 1 unit) (@B S +0 on the card), randomly select a target from @Exposed units first if some exists.} +@ListItem{@Incoming{@Sym slash}@AirStrike (@B I! -3..-8 depends of the firing unit) +@BulletList +@ListItem{Use the card lower @Cover value, and if there is one apply the @I Burst icon modifier to @Incoming only.} +@ListItem{Do not apply the @Rain, @Smoke or @I{Current Visibility} modifiers to it.} +@RawEndList} +@ListItem{@I Mines (@B M! -4), do not apply the @Rain, @Smoke or @I{Current Visibility} modifiers to it. FIXME} +@ListItem{@I{Demoliton Charge} (@B D! -4), attacks a specific @Cover marker or building. FIXME} +@ListItem{@I{Demoliton Charge Miss} (-2), @B{1 per card}, add its value to the @VOF of the card, apply all the modificators to it.} +@ListItem{@I Flamethrower (@B F! -4), attacks a specific @Cover marker or building. FIXME PointBLank or Close} +@EndList +@End @Section + @Section @Title {A @Reff x} @Begin @BulletList |