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authorJérémy Zurcher <jeremy@asynk.ch>2022-04-17 11:08:47 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2022-04-17 11:08:47 +0200
commitc7065af79ae52f2179125e02fef25399470468d3 (patch)
tree742330b77c744b08bb605ec125314489a61f9815
parent17621b60a0fade70e5cf4b69a63477fde9945b11 (diff)
downloadasynk-rules-c7065af79ae52f2179125e02fef25399470468d3.zip
asynk-rules-c7065af79ae52f2179125e02fef25399470468d3.tar.gz
EAA : Strategic Reserve first
-rw-r--r--EnemyActionArdennes/EAA-cards.lou12
1 files changed, 6 insertions, 6 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 60e8f6f..4e2ea1a 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -66,7 +66,7 @@ def @Roadblocks { @VCard {
@Title {@GS @B Roadblocks}
/.2v
@BulletList
- @ListItem{the hex is considered empty}
+ @ListItem{the hex is considered @B empty (@Allied Reserve Deployment)}
@ListItem{it has the following @B effects on @German units:
@BulletList
@ListItem{it @B blocks @I move, @I Proximity, @I Supply}
@@ -89,8 +89,8 @@ def @Roadblocks { @VCard {
@BulletList
@ListItem{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV
@BulletList
- @ListItem{with an @Allied @I Reserve or then @I{OutOfContact}}
- @ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign}
+ @ListItem{with an @Allied @B S @I @Asc Reserve @Sym arrowdblright @Asc @I{OutOfContact}}
+ @ListItem{@B matching closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army}
@RawEndList}
@RawEndList}
@RawEndList /.4v}
@@ -104,7 +104,7 @@ def @Reserve { @VCard {
/.3v
@BulletList
@ListItem{@B never in @German @City, @B never in danger of @I Surround}
- @ListItem{@B @Underline {Method A} @Day 16+ @Asc @I Reserve then @Day 18+ @Asc @I OutOfContact
+ @ListItem{@B @Underline {Method A} @Day 16+ @B S @Asc @I Reserve @Sym arrowdblright @Day 18+ @Asc @I OutOfContact
@BulletList
@ListItem{within the @I corps boundaries}
@ListItem{empty @I Position, in @I Supply were it occupied}
@@ -114,7 +114,7 @@ def @Reserve { @VCard {
@ListItem{@B HV is @B 5+ @B or deployment fixes @I OutOfCommunication}
@RawEndList}
@RawEndList /.4v}
- @ListItem{@B @Underline {Method B} @Day 18+ @Asc @I Reserve
+ @ListItem{@B @Underline {Method B} @Day 18+ @B S @Asc @I Reserve
@BulletList
@ListItem{@B first with @B{same division} unit, in @I Supply, in @I Communication}
@ListItem{@B then within the @I corps boundaries
@@ -282,7 +282,7 @@ def @CombatChits { @VCard {
@ListItem{@Allied @Atk : @B 1 @I CombatTactic}
@ListItem{@Allied @Def : if card's @B{formation matches} any unit @B and /.3v @B {@Sym less 4} steps, in @I Communication, not in danger of @I Surround :
@BulletList
- @ListItem{add @B {1 matching} unit : @Asc @I Reserve @Sym arrowdblright @Asc @I OutOfContact}
+ @ListItem{add @B {1 matching} unit : @B S @Asc @I Reserve @Sym arrowdblright @Asc @I OutOfContact}
@ListItem{otherwise @B 1 @I CombatTactic}
@RawEndList}
@ListItem{@B min @I {Combat Chit} : @Char numbersign @Def @B steps}