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authorJérémy Zurcher <jeremy@asynk.ch>2022-04-18 17:27:38 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2022-04-18 17:27:38 +0200
commit23cc4556205a57fa4976c6e4c500bf737ccb83f0 (patch)
treea021f1af764eca19c6ea75339a22971aeb5cb908
parentd0fa3e6b770dc683c47df144870c05925b9bcb17 (diff)
downloadasynk-rules-23cc4556205a57fa4976c6e4c500bf737ccb83f0.zip
asynk-rules-23cc4556205a57fa4976c6e4c500bf737ccb83f0.tar.gz
EAA : Division,Corps,Army
-rw-r--r--EnemyActionArdennes/EAA-cards.lou30
1 files changed, 15 insertions, 15 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index 8ec612f..94cb6a0 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -93,7 +93,7 @@ def @Roadblocks { @VCard {
@ListItem{if in @I Supply or @B VP, replace it on a roll @Sym lessequal @B HV
@BulletList
@ListItem{with an @Allied @B S @I @Asc Reserve @Sym arrowdblright @Asc @I{OutOfContact}}
- @ListItem{@B matching closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army}
+ @ListItem{@B matching closest unit : @I Division @Sym arrowdblright @I Corps @Sym arrowdblright @I Army}
@RawEndList}
@RawEndList}
@RawEndList /.4v}
@@ -109,7 +109,7 @@ def @Reserve { @VCard {
@ListItem{@B never in @German @City, @B never in danger of @I Surround}
@ListItem{@B @Underline {Method A} @Day 16+ @B S @Asc @I Reserve @Sym arrowdblright @Day 18+ @Asc @I OutOfContact
@BulletList
- @ListItem{within the @I corps boundaries}
+ @ListItem{within the @I Corps boundaries}
@ListItem{empty @I Position, in @I Supply were it occupied}
@ListItem{@I Proximate to a @German unit}
@ListItem{not in @Allied @B ZOC unless:
@@ -119,17 +119,17 @@ def @Reserve { @VCard {
@RawEndList /.4v}
@ListItem{@B @Underline {Method B} @Day 18+ @B S @Asc @I Reserve
@BulletList
- @ListItem{@B first with @B{same division} unit, in @I Supply, in @I Communication}
- @ListItem{@B then within the @I corps boundaries
+ @ListItem{@B first with @B{same Division} unit, in @I Supply, in @I Communication}
+ @ListItem{@B then within the @I Corps boundaries
@BulletList
@ListItem{empty @I Position, in @I Supply were it occupied}
- @ListItem{within @B 3 hexes of a @Allied unit in the @B {same army}}
+ @ListItem{within @B 3 hexes of a @Allied unit in the @B {same Army}}
@ListItem{within @B 4 hexes of a @German unit}
@RawEndList}
@RawEndList /.2v}
@ListItem{@B {tie breaker} :
@BulletList
- @ListItem{@B first within @B 3 hexes @B same @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army}
+ @ListItem{@B first within @B 3 hexes @B same @I Division @Sym arrowdblright @I Corps @Sym arrowdblright @I Army}
@ListItem{@B then highest @B HV @Sym arrowdblright westernmost @Sym arrowdblright closest to @German}
@RawEndList}
@ListItem{@B @Underline {OutOfContact} :
@@ -364,7 +364,7 @@ def @CombatRetreat { @VCard {
@RawEndList}
@ListItem{@B only via @I {River{@Sym slash}Forest} w{@Sym slash}o @I{Bridge{@Sym slash}Road} as a @B {last resort}/.3v}
@ListItem{@AlliedGS @B{tie breaker} : @City @Sym arrowdblright closest to @Ding a174 @Sym arrowdblright westernmost}
- @ListItem{@GermanGS @Day 16-19 : across army @B boundary as a @B {last resort}}
+ @ListItem{@GermanGS @Day 16-19 : across @I Army @B boundary as a @B {last resort}}
@ListItem{@GermanGS : check for @I Roadblocks and @Day 17+ @I Bridges /.3v}
@ListItem{if the @B retreat ended with @B {friendly units} that are @B attacked in the @B {same activation},
these retreating units do @B {not count} in that combat and are @B eliminated if the @Def retreat or are eliminated}
@@ -385,7 +385,7 @@ def @CombatAdvance { @VCard {
@ListItem{@B {only 1} @Atk may cross an unbridged @I River and @B stop after, /.4v @B {only if} attacked through or following the path of retreat}
@EndList
@BulletList
- @ListItem{@GermanGS @Day 16-19 : may @B not advance across army @B boundary}
+ @ListItem{@GermanGS @Day 16-19 : may @B not advance across @I Army @B boundary}
@EndList
@BulletList
@ListItem{@AlliedGS @Atk advance (@Asc):
@@ -420,7 +420,7 @@ def @GameStart { @HCard {
@ListItem{@VS @German first plays @B 3 @I Impulses in a row (@Allied can't play any card) in which he:}
@ListItem{@GS @B first @I Impulse hand is @B 9 cards not @B 6, @Allied Command Level is @B 10, he:
@BulletList
- @ListItem{@VS @B must activate formations in @B {different corps}, may @B not activate a @B {unit twice}}
+ @ListItem{@VS @B must activate formations in @B {different Corps}, may @B not activate a @B {unit twice}}
@ListItem{may only play a card for @I Activation or @I CombatTactic}
@ListItem{may @B {only attack}, not move except for advance after combat and @I {Reinforce Battle}}
@ListItem{@GS do @B{not draw} @I CommandCards for @Allied units under attack}
@@ -533,7 +533,7 @@ def @AlliedEventsB { @VCard {
@BulletList
@ListItem{highest @B HV @Sym arrowdblright westernmost @Sym arrowdblright northernmost}
@ListItem{with an @Allied @B S @I @Asc Reserve @Sym arrowdblright @Asc @I{OutOfContact}}
- @ListItem{@B matching closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army}
+ @ListItem{@B matching closest unit : @I Division @Sym arrowdblright @I Corps @Sym arrowdblright @I Army}
@RawEndList}
@ListItem{Place a @I Roadblock in an empty road hex :
@BulletList
@@ -566,15 +566,15 @@ def @Replacement { @VCard {
@BulletList
@ListItem{target unit must be @I InSupply @B and able to trace supply}
@ListItem{@B 1 step max @Sym slash unit in a single @I Impulse}
- @ListItem{@G non-{@I Elite} @B before @I Elite units in the eligible @I corps}
- @ListItem{@A @Desc @B {only if} the @I corps has @B {at least 2} reduced units}
+ @ListItem{@G non-{@I Elite} @B before @I Elite units in the eligible @I Corps}
+ @ListItem{@A @Desc @B {only if} the @I Corps has @B {at least 2} reduced units}
@RawEndList}
@ListItem{@B {German Reserve Deployment} :
@BulletList
@ListItem{in a valid @I SupplyHead in the Army boundaries}
@ListItem{@B 3 hexes away from an non-{@I Isolated} @Allied unit, @City} # FIXME 2 if map-edge
- @ListItem{within @B 3 hexes of the @B same @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army}
- @ListItem{in an @I Impulse, units of a @I division deploy in the @B same hex}
+ @ListItem{within @B 3 hexes of the @B same @I Division @Sym arrowdblright @I Corps @Sym arrowdblright @I Army}
+ @ListItem{in an @I Impulse, units of a @I Division deploy in the @B same hex}
@RawEndList}
#@ListItem{@B {OKW} is released (cards in available, units in @I Reserve) if :
@ListItem{@B {OberKommando der Wehrmacht} is released if :
@@ -631,7 +631,7 @@ def @British { @VCard {
@BulletList
@ListItem{as attached to the US 1 @Sup st Army}
@ListItem{must deploy west of the @I Meuse}
- @ListItem{but not restricted by corps boundaries}
+ @ListItem{but not restricted by @I Corps boundaries}
@RawEndList}
@RawEndList}
@EndList