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author | Jérémy Zurcher <jeremy@asynk.ch> | 2022-04-18 17:25:39 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2022-04-18 17:25:39 +0200 |
commit | d0fa3e6b770dc683c47df144870c05925b9bcb17 (patch) | |
tree | 3de1930322a73113dfef04e61ce0c3068426c285 | |
parent | beb62213ade6d3fe060fef46fc20f04498e9ac67 (diff) | |
download | asynk-rules-d0fa3e6b770dc683c47df144870c05925b9bcb17.zip asynk-rules-d0fa3e6b770dc683c47df144870c05925b9bcb17.tar.gz |
EAA : add Replacement & British
-rw-r--r-- | EnemyActionArdennes/EAA-cards.lou | 90 |
1 files changed, 85 insertions, 5 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou index 595c168..8ec612f 100644 --- a/EnemyActionArdennes/EAA-cards.lou +++ b/EnemyActionArdennes/EAA-cards.lou @@ -557,6 +557,86 @@ def @AlliedEventsB { @VCard { @EndList } } +def @Replacement { @VCard { + {{@Xrgb sienna1} @Tag D1} @Title { @GS |.2c Replacement @Sym ampersand German Reserve} + /.3v + @BulletList + gap {1.2v} + @ListItem{@B {Replacement} is not considered a unit activation : + @BulletList + @ListItem{target unit must be @I InSupply @B and able to trace supply} + @ListItem{@B 1 step max @Sym slash unit in a single @I Impulse} + @ListItem{@G non-{@I Elite} @B before @I Elite units in the eligible @I corps} + @ListItem{@A @Desc @B {only if} the @I corps has @B {at least 2} reduced units} + @RawEndList} + @ListItem{@B {German Reserve Deployment} : + @BulletList + @ListItem{in a valid @I SupplyHead in the Army boundaries} + @ListItem{@B 3 hexes away from an non-{@I Isolated} @Allied unit, @City} # FIXME 2 if map-edge + @ListItem{within @B 3 hexes of the @B same @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army} + @ListItem{in an @I Impulse, units of a @I division deploy in the @B same hex} + @RawEndList} + #@ListItem{@B {OKW} is released (cards in available, units in @I Reserve) if : + @ListItem{@B {OberKommando der Wehrmacht} is released if : + @BulletList + @ListItem{@B 1+ unit able to @I TraceSupply is adjacent or across the @I Meuse} + @ListItem{move @B OKW units into the @I Reserve box} + @ListItem{@I Primary card @Sym arrowdblright draw pile, @I Supplemental @Sym arrowdblright available} + @ListItem{first @B OKW unit is deployed within @B 3 hexes of @B any unit} + @ListItem{on @I Activation @B OKW units are attached to : + @BulletList + @ListItem{6 @Sup th Army if @B all units are within 6 @Sup th Army boundaries} + @ListItem{7 @Sup th Army if @B all units are within 7 @Sup th Army boundaries} + @ListItem{otherwise to the 5 @Sup th Army} + @RawEndList} + @RawEndList} + @EndList +} } + +def @British { @VCard { + {{@Xrgb sienna1} @Tag D2} @Title { @GS |.2c British XXX Corps} + /.3v + @BulletList + @ListItem{if no @B {British XXX Corps} unit is on the map: + @BulletList + @ListItem{if @B 1+ @German unit is @I Proximate to a hex west of the @I Meuse :#, place the @B first unit following these criteria : + @BulletList + @ListItem{deploy the @B first unit as follows : + @BulletList + @ListItem{west of the @I Meuse} + @ListItem{in an empty @Allied @I Position @I InSupply} + @ListItem{not in a @German @City} + @ListItem{@I Proximate to or within @B 3 hexes of a @German unit} + @ListItem{highest @B HV @Sym arrowdblright @B closest to a @German unit @Sym arrowdblright northernmost} + @RawEndList} + @RawEndList} + @ListItem{otherwise, deploy @B all the deploying units as follows :} + @RawEndList} + @EndList + |.2c 6c @Wide @Tbl + rule {yes} + indent{right} + aformat {@Cell A | @Cell B | @Cell C | @Cell D} + { + @Rowa A{XXX.@B{GA}} B{@B 5 @Sym arrowdblright 0422} C{@B 32 @Sym arrowdblright 0424} + @Rowa A{XXX.@B{43}} B{@B 129 @Sym arrowdblright 0117} C{@B 130 @Sym arrowdblright 0319} D{@B 214 @Sym arrowdblright 0420} + @Rowa A{XXX.@B{53}} B{@B 71 @Sym arrowdblright 0626} C{@B 158 @Sym arrowdblright 0826} D{@B 160 @Sym arrowdblright 0927} + @Rowa A{XXX} B{@B 29A @Sym arrowdblright 1126} C{@B 33A @Sym arrowdblright 1226} D{@B 34A @Sym arrowdblright 1427} + } + /.4v + @BulletList + @ListItem{subsequent units are deployed as follows : + @BulletList + @ListItem{using the regular deployment rules plus : + @BulletList + @ListItem{as attached to the US 1 @Sup st Army} + @ListItem{must deploy west of the @I Meuse} + @ListItem{but not restricted by corps boundaries} + @RawEndList} + @RawEndList} + @EndList +} } + def @NextCard { @VCard { {{@Xrgb cyan} @Tag R0} @Title {@GS |.2c @Allied Activation} /.3v @@ -593,14 +673,14 @@ def @NextCard { @VCard { @Display @GermanEvents @Display @AlliedEventsA @Display @AlliedEventsB +@Display @Replacement +@Display @British # TODO -# - 10.64 redeploying out-of-contact units to attack -# - Replacement 17.0 -# - German Reseve deployment -# - Deploying British XXX Corps 9.6 && OKW 7.4 +# - maj Corps, Division Army # - Daily Sequence of Play -# - 2P Reseve deployment # - Bridge Demolition 17+ in Allied Supply 1-2 +# - 10.64 redeploying out-of-contact units to attack +# - 2P Reseve deployment @End @Text |