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authorJérémy Zurcher <jeremy@asynk.ch>2021-01-09 20:27:55 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2021-01-09 20:27:55 +0100
commit138f1565a3161a6e8cdd1d76cd6749d11187b2d6 (patch)
tree0af6288d39e7bd55d0e382ea3fa0675d4d0ec9f8
parentccada2b3ba23cd9d50f1f3443d153543740c9d2c (diff)
downloadasynk-rules-138f1565a3161a6e8cdd1d76cd6749d11187b2d6.zip
asynk-rules-138f1565a3161a6e8cdd1d76cd6749d11187b2d6.tar.gz
FoF : add Movements, Stacking and Transportation
-rw-r--r--FieldOfFire/FieldsOfFire.lou53
1 files changed, 53 insertions, 0 deletions
diff --git a/FieldOfFire/FieldsOfFire.lou b/FieldOfFire/FieldsOfFire.lou
index 10d544e..b330e9f 100644
--- a/FieldOfFire/FieldsOfFire.lou
+++ b/FieldOfFire/FieldsOfFire.lou
@@ -11,6 +11,17 @@
#def @Orange {rgb 1 .4 0}
#def @Lightgrey {rgb .95 .95 .95}
+def @Over
+ left x
+ named gap { 0.60fk }
+ right y
+ {
+ @HContract @VContract
+ {
+ 0.8f @Font y ^/gap x
+ }
+}
+
def @Reff right x { 6p @Font {x} }
@Document
@@ -128,6 +139,48 @@ def @Reff right x { 6p @Font {x} }
@EndList
@End @Section
+@Section @Title {Movements @Reff 5.1.1-4} @Begin
+@BulletList
+@ListItem{Pinned and LAT units may have limited Movement Actions. @Reff 4.2.5}
+# the above is to prevent easy flanking https://boardgamegeek.com/thread/1817784/article/26460081#26460081
+@ListItem{A friendly or ennemy unit cannot move through a PDF when moving diagonaly.}
+@ListItem{You may not @I{Attempt to Seek Cover} from under a Cover marker.}
+@ListItem{A unit can directly move into another card Cover marker if it's unoccupied or friendly occupied.}
+@ListItem{Mark as Exposed any unit that perform a move action unless it successfully infiltrates, or moves into Staging Area.}
+@ListItem{A unit can move between Cover markers within the same or adjacent card without being marked as Exposed.}
+@ListItem{Once marked as Exposed, a unit cannot move to another card.}
+@ListItem{Once marked as Exposed, a unit can still perform an unlimited amount of move actions within the same card.}
+@ListItem{To infiltrate, either the origin or the destination card must have a VOF and the unit must not have a A @Over @Sym arrowright or H VOF.}
+@EndList
+@End @Section
+
+@Section @Title {Stacking @Reff 5.1.5} @Begin
+@BulletList
+@ListItem{Stacking limit on a card is 16 steps + 4 vehicles per side, do not count casualties or steps mounted on vehicles.}
+@EndList
+@End @Section
+
+@Section @Title {Transportation @Reff{5.1.6, 7.4.1-2, capacity table 5.1.6 A}} @Begin
+@BulletList
+@ListItem{When a unit becomes a Casualty it drops any it currently carries.}
+@ListItem{When a unit is Pinned or Paralyzed it does not drop what it carries but can't move any farther until rallied.}
+@ListItem{The @I{Pick up, Load, Unload, Embark or Disembark} action :
+@BulletList
+# https://boardgamegeek.com/thread/919079/article/11157425
+# @ListItem{will mark as Exposed the unit and{@Sym slash}or vehicle that performs it.}
+@ListItem{will mark as Exposed the unit that performs it.}
+@ListItem{cannot be issued to an unoccupied Jeep, a Pinned or Paralized Team and orders:
+@BulletList
+@ListItem{a unit or vehicle's crew to load items onto or unload items from a vehicle.}
+@ListItem{a unit to pick up items. Dropping items neither requires an order nor does mark the unit as Exposed.}
+@ListItem{a unit to embark onto a vehicle. Disembarking before or after the vehicle moves does not require an order.}
+@RawEndList}
+@ListItem{in the above, items can be Friendly Casualty, Ammunition, Assets.}
+@RawEndList}
+@EndList
+@End @Section
+
+
@Section @Title {A @Reff x} @Begin
@BulletList
@ListItem{i}