From 138f1565a3161a6e8cdd1d76cd6749d11187b2d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Sat, 9 Jan 2021 20:27:55 +0100 Subject: FoF : add Movements, Stacking and Transportation --- FieldOfFire/FieldsOfFire.lou | 53 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/FieldOfFire/FieldsOfFire.lou b/FieldOfFire/FieldsOfFire.lou index 10d544e..b330e9f 100644 --- a/FieldOfFire/FieldsOfFire.lou +++ b/FieldOfFire/FieldsOfFire.lou @@ -11,6 +11,17 @@ #def @Orange {rgb 1 .4 0} #def @Lightgrey {rgb .95 .95 .95} +def @Over + left x + named gap { 0.60fk } + right y + { + @HContract @VContract + { + 0.8f @Font y ^/gap x + } +} + def @Reff right x { 6p @Font {x} } @Document @@ -128,6 +139,48 @@ def @Reff right x { 6p @Font {x} } @EndList @End @Section +@Section @Title {Movements @Reff 5.1.1-4} @Begin +@BulletList +@ListItem{Pinned and LAT units may have limited Movement Actions. @Reff 4.2.5} +# the above is to prevent easy flanking https://boardgamegeek.com/thread/1817784/article/26460081#26460081 +@ListItem{A friendly or ennemy unit cannot move through a PDF when moving diagonaly.} +@ListItem{You may not @I{Attempt to Seek Cover} from under a Cover marker.} +@ListItem{A unit can directly move into another card Cover marker if it's unoccupied or friendly occupied.} +@ListItem{Mark as Exposed any unit that perform a move action unless it successfully infiltrates, or moves into Staging Area.} +@ListItem{A unit can move between Cover markers within the same or adjacent card without being marked as Exposed.} +@ListItem{Once marked as Exposed, a unit cannot move to another card.} +@ListItem{Once marked as Exposed, a unit can still perform an unlimited amount of move actions within the same card.} +@ListItem{To infiltrate, either the origin or the destination card must have a VOF and the unit must not have a A @Over @Sym arrowright or H VOF.} +@EndList +@End @Section + +@Section @Title {Stacking @Reff 5.1.5} @Begin +@BulletList +@ListItem{Stacking limit on a card is 16 steps + 4 vehicles per side, do not count casualties or steps mounted on vehicles.} +@EndList +@End @Section + +@Section @Title {Transportation @Reff{5.1.6, 7.4.1-2, capacity table 5.1.6 A}} @Begin +@BulletList +@ListItem{When a unit becomes a Casualty it drops any it currently carries.} +@ListItem{When a unit is Pinned or Paralyzed it does not drop what it carries but can't move any farther until rallied.} +@ListItem{The @I{Pick up, Load, Unload, Embark or Disembark} action : +@BulletList +# https://boardgamegeek.com/thread/919079/article/11157425 +# @ListItem{will mark as Exposed the unit and{@Sym slash}or vehicle that performs it.} +@ListItem{will mark as Exposed the unit that performs it.} +@ListItem{cannot be issued to an unoccupied Jeep, a Pinned or Paralized Team and orders: +@BulletList +@ListItem{a unit or vehicle's crew to load items onto or unload items from a vehicle.} +@ListItem{a unit to pick up items. Dropping items neither requires an order nor does mark the unit as Exposed.} +@ListItem{a unit to embark onto a vehicle. Disembarking before or after the vehicle moves does not require an order.} +@RawEndList} +@ListItem{in the above, items can be Friendly Casualty, Ammunition, Assets.} +@RawEndList} +@EndList +@End @Section + + @Section @Title {A @Reff x} @Begin @BulletList @ListItem{i} -- cgit v1.1-2-g2b99