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package ch.asynk.rustanddust.engine.gfx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Array;
public class StackedImages implements Drawable, Disposable
{
private boolean enabled[];
private Array<Sprite> sprites;
public StackedImages(TextureAtlas atlas)
{
this.sprites = atlas.createSprites();
this.enabled = new boolean[sprites.size];
}
@Override
public void dispose()
{
}
public void disableAll()
{
for (int i = 0; i < sprites.size; i++)
enabled[i] = false;
}
public void enable(int i, boolean enable)
{
enabled[i] = enable;
}
public boolean isEnabled(int i)
{
return enabled[i];
}
public boolean isEnabled()
{
for (int i = 0; i < sprites.size; i++)
if (enabled[i]) return true;
return false;
}
public void setScale(float scale)
{
for (int i = 0, n = sprites.size; i < n; i++)
sprites.get(i).setScale(scale);
}
public void setAlpha(float alpha)
{
for (int i = 0, n = sprites.size; i < n; i++)
sprites.get(i).setAlpha(alpha);
}
public void rotate(int i, float r)
{
sprites.get(i).setRotation(r);
}
public void setRotation(float r)
{
for (int i = 0, n = sprites.size; i < n; i++)
sprites.get(i).setRotation(r);
}
public void translate(float dx, float dy)
{
for (int i = 0, n = sprites.size; i < n; i++)
sprites.get(i).translate(dx, dy);
}
public void centerOn(float cx, float cy)
{
for (int i = 0, n = sprites.size; i < n; i++) {
float x = (cx - (sprites.get(i).getWidth() / 2f));
float y = (cy - (sprites.get(i).getHeight() / 2f));
sprites.get(i).setPosition(x, y);
}
}
@Override
public void draw(Batch batch)
{
for (int i = 0, n = sprites.size; i < n; i++) {
if (enabled[i])
sprites.get(i).draw(batch);
}
}
@Override
public void drawDebug(ShapeRenderer shapes)
{
for (int i = 0, n = sprites.size; i < n; i++) {
if (enabled[i]) {
Sprite sprite = sprites.get(0);
float w = sprite.getWidth();
float h = sprite.getHeight();
shapes.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation());
return;
}
}
}
}
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