package ch.asynk.rustanddust.engine.gfx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.utils.Array; public class StackedImages implements Drawable, Disposable { private boolean enabled[]; private Array sprites; public StackedImages(TextureAtlas atlas) { this.sprites = atlas.createSprites(); this.enabled = new boolean[sprites.size]; } @Override public void dispose() { } public void disableAll() { for (int i = 0; i < sprites.size; i++) enabled[i] = false; } public void enable(int i, boolean enable) { enabled[i] = enable; } public boolean isEnabled(int i) { return enabled[i]; } public boolean isEnabled() { for (int i = 0; i < sprites.size; i++) if (enabled[i]) return true; return false; } public void setScale(float scale) { for (int i = 0, n = sprites.size; i < n; i++) sprites.get(i).setScale(scale); } public void setAlpha(float alpha) { for (int i = 0, n = sprites.size; i < n; i++) sprites.get(i).setAlpha(alpha); } public void rotate(int i, float r) { sprites.get(i).setRotation(r); } public void setRotation(float r) { for (int i = 0, n = sprites.size; i < n; i++) sprites.get(i).setRotation(r); } public void translate(float dx, float dy) { for (int i = 0, n = sprites.size; i < n; i++) sprites.get(i).translate(dx, dy); } public void centerOn(float cx, float cy) { for (int i = 0, n = sprites.size; i < n; i++) { float x = (cx - (sprites.get(i).getWidth() / 2f)); float y = (cy - (sprites.get(i).getHeight() / 2f)); sprites.get(i).setPosition(x, y); } } @Override public void draw(Batch batch) { for (int i = 0, n = sprites.size; i < n; i++) { if (enabled[i]) sprites.get(i).draw(batch); } } @Override public void drawDebug(ShapeRenderer shapes) { for (int i = 0, n = sprites.size; i < n; i++) { if (enabled[i]) { Sprite sprite = sprites.get(0); float w = sprite.getWidth(); float h = sprite.getHeight(); shapes.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation()); return; } } } }