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package ch.asynk.rustanddust.engine;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.rustanddust.engine.util.IterableArray;
public class Path implements Disposable, Pool.Poolable
{
private static final Pool<Path> pathPool = new Pool<Path>() {
@Override
protected Path newObject() {
return new Path();
}
};
public static Path get(int size)
{
Path p = pathPool.obtain();
p.init(size);
return p;
}
public static void clearPool()
{
pathPool.clear();
}
public int cost;
public int fitness;
public boolean roadMarch;
public IterableArray<Tile> tiles;
public Path()
{
this.cost = -1;
this.roadMarch = true;
this.tiles = null;
this.fitness = 0;
}
protected void init(int size)
{
if (tiles == null)
tiles = new IterableArray<Tile>(size);
else
tiles. ensureCapacity(size);
cost = -1;
roadMarch = true;
fitness = 0;
}
@Override
public void reset()
{
cost = -1;
roadMarch = true;
tiles.clear();
}
@Override
public void dispose()
{
tiles.clear();
pathPool.free(this);
}
}
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