package ch.asynk.rustanddust.engine; import com.badlogic.gdx.utils.Pool; import com.badlogic.gdx.utils.Disposable; import ch.asynk.rustanddust.engine.util.IterableArray; public class Path implements Disposable, Pool.Poolable { private static final Pool pathPool = new Pool() { @Override protected Path newObject() { return new Path(); } }; public static Path get(int size) { Path p = pathPool.obtain(); p.init(size); return p; } public static void clearPool() { pathPool.clear(); } public int cost; public int fitness; public boolean roadMarch; public IterableArray tiles; public Path() { this.cost = -1; this.roadMarch = true; this.tiles = null; this.fitness = 0; } protected void init(int size) { if (tiles == null) tiles = new IterableArray(size); else tiles. ensureCapacity(size); cost = -1; roadMarch = true; fitness = 0; } @Override public void reset() { cost = -1; roadMarch = true; tiles.clear(); } @Override public void dispose() { tiles.clear(); pathPool.free(this); } }