1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
|
package ch.asynk.rustanddust;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import ch.asynk.rustanddust.screens.MenuScreen;
import ch.asynk.rustanddust.screens.GameScreen;
import ch.asynk.rustanddust.util.DB;
import ch.asynk.rustanddust.util.Backend;
import ch.asynk.rustanddust.game.Ctrl;
import ch.asynk.rustanddust.game.Config;
import ch.asynk.rustanddust.game.Factory;
import ch.asynk.rustanddust.ui.Bg;
public class RustAndDust extends Game
{
public static final String VERSION = "v30";
public static final String BG_PATCH = "bg";
public static final String FRAME_PATCH = "frame";
public static final String TTF_FONT = "skin/veteran-typewriter.ttf";
public static final String ATLAS_UI = "data/ui.atlas";
public static final String ATLAS_HUD = "data/hud.atlas";
public static final String ATLAS_UNITS = "data/units%d.atlas";
public static final String ATLAS_UNIT_OVERLAYS = "data/unit-overlays%d.atlas";
public static final String ATLAS_HEX_OVERLAYS = "data/hex-overlays.atlas";
public static final String PNG_SELECTED = "data/selected.png";
public static final String PNG_MAP_00= "data/map_00.png";
public static final String PNG_DICE = "data/dice.png";
public static final String PNG_INF_FIRE = "data/infantry_fire.png";
public static final String PNG_TANK_FIRE = "data/tank_fire.png";
public static final String PNG_EXPLOSIONS = "data/explosions.png";
public static final String SND_DICE = "sounds/dice.mp3";
public static final String SND_TANK_MOVE = "sounds/tank_move.mp3";
public static final String SND_INF_MOVE = "sounds/infantry_move.mp3";
public static final String SND_INF_FIRE = "sounds/infantry_fire.mp3";
public static final String SND_TANK_FIRE = "sounds/tank_fire.mp3";
public static final String SND_TANK_FIRE_SHORT = "sounds/tank_fire_short.mp3";
public static final String SND_EXPLOSION = "sounds/explosion.mp3";
public static final String SND_EXPLOSION_SHORT = "sounds/explosion_short.mp3";
public static final String SND_PROMOTE_US = "sounds/promote_us.mp3";
public static final String SND_PROMOTE_GE = "sounds/promote_ge.mp3";
public static final String SND_TYPE = "sounds/type.mp3";
public static final String SND_ENTER = "sounds/enter.mp3";
public static final String UI_OK = "ok";
public static final String UI_CANCEL = "cancel";
public static final String UI_SELECT = "select";
public static final String UI_FROM = "from";
public static final String UI_TO = "to";
public static final String UI_MOVE = "move";
public static final String UI_UNIT = "unit";
public static final String UI_US_FLAG = "us-flag";
public static final String UI_GE_FLAG = "ge-flag";
public static final String DOM = "RustAndDust";
public static final String DB_FILE = "rustanddust.sqlite";
public AssetManager manager;
public Factory factory;
public Ctrl ctrl;
public Config config;
public int hudCorrection;
public Backend backend;
public DB db;
public TextureAtlas uiAtlas;
public BitmapFont font;
public NinePatch bgPatch;
public NinePatch framePatch;
private Sound typeSnd;
private Sound enterSnd;
public void playType() { typeSnd.play(config.fxVolume); }
public void playType(float v) { typeSnd.play(v); }
public void playEnter() { enterSnd.play(config.fxVolume); }
public enum State
{
MENU,
GAME,
NONE
}
private State state;
public RustAndDust(Backend backend)
{
this.backend = backend;
}
public static void error(String msg)
{
Gdx.app.error(DOM, msg);
}
public static void debug(String msg)
{
Gdx.app.debug(DOM, msg);
}
public static void debug(String info, String msg)
{
Gdx.app.debug(DOM, String.format("%s : %s", info, msg));
}
public TextureAtlas.AtlasRegion getUiRegion(String s)
{
return uiAtlas.findRegion(s);
}
private String dbFile()
{
switch (Gdx.app.getType()) {
case Desktop:
return String.format("data/%s", DB_FILE);
}
return DB_FILE;
}
@Override
public void create ()
{
Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
this.hudCorrection = ((int) (125 * Gdx.graphics.getDensity()) - 75);
debug("create() [" + Gdx.graphics.getWidth() + ";" + Gdx.graphics.getHeight() + "] " + Gdx.graphics.getDensity() + " -> " + hudCorrection);
db = new DB(Gdx.files.internal(dbFile()).path(), false);
db.setup();
manager = new AssetManager();
factory = new Factory(this);
config = new Config();
backend.init(this);
config.load(db.loadConfig());
state = State.NONE;
loadUiAssets();
typeSnd = manager.get(SND_TYPE, Sound.class);
enterSnd = manager.get(SND_ENTER, Sound.class);
switchToMenu();
}
public void switchToMenu()
{
if (state == State.GAME) {
unloadGameAssets();
factory.dispose();
ctrl.dispose();
getScreen().dispose();
}
loadMenuAssets();
state = State.MENU;
setScreen(new MenuScreen(this));
}
public void switchToGame()
{
unloadMenuAssets();
getScreen().dispose();
factory.assetsLoaded();
state = State.GAME;
setScreen(new GameScreen(this));
}
public void loadGameAssets()
{
if (config.battle.getMapType() == Factory.MapType.MAP_00)
manager.load(PNG_MAP_00, Texture.class);
int i = config.graphics.i;
manager.load(String.format(ATLAS_UNITS, i), TextureAtlas.class);
manager.load(String.format(ATLAS_UNIT_OVERLAYS, i), TextureAtlas.class);
manager.load(ATLAS_HUD, TextureAtlas.class);
manager.load(ATLAS_HEX_OVERLAYS, TextureAtlas.class);
manager.load(PNG_SELECTED, Texture.class);
manager.load(PNG_DICE, Texture.class);
manager.load(PNG_INF_FIRE, Texture.class);
manager.load(PNG_TANK_FIRE, Texture.class);
manager.load(PNG_EXPLOSIONS, Texture.class);
manager.load(SND_DICE, Sound.class);
manager.load(SND_TANK_MOVE, Sound.class);
manager.load(SND_INF_MOVE, Sound.class);
manager.load(SND_INF_FIRE, Sound.class);
manager.load(SND_TANK_FIRE, Sound.class);
manager.load(SND_TANK_FIRE_SHORT, Sound.class);
manager.load(SND_EXPLOSION, Sound.class);
manager.load(SND_EXPLOSION_SHORT, Sound.class);
manager.load(SND_PROMOTE_US, Sound.class);
manager.load(SND_PROMOTE_GE, Sound.class);
debug(" assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
}
private void unloadGameAssets()
{
if (config.battle.getMapType() == Factory.MapType.MAP_00)
manager.unload(PNG_MAP_00);
int i = config.graphics.i;
manager.unload(String.format(ATLAS_UNITS, i));
manager.unload(String.format(ATLAS_UNIT_OVERLAYS, i));
manager.unload(ATLAS_HUD);
manager.unload(ATLAS_HEX_OVERLAYS);
manager.unload(PNG_SELECTED);
manager.unload(PNG_DICE);
manager.unload(PNG_INF_FIRE);
manager.unload(PNG_TANK_FIRE);
manager.unload(PNG_EXPLOSIONS);
manager.unload(SND_DICE);
manager.unload(SND_TANK_MOVE);
manager.unload(SND_INF_MOVE);
manager.unload(SND_INF_FIRE);
manager.unload(SND_TANK_FIRE);
manager.unload(SND_TANK_FIRE_SHORT);
manager.unload(SND_EXPLOSION);
manager.unload(SND_EXPLOSION_SHORT);
manager.unload(SND_PROMOTE_US);
manager.unload(SND_PROMOTE_GE);
debug(" assets unloaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
}
private void loadUiAssets()
{
manager.load(SND_TYPE, Sound.class);
manager.load(SND_ENTER, Sound.class);
manager.load(ATLAS_UI, TextureAtlas.class);
manager.finishLoading();
uiAtlas = manager.get(ATLAS_UI, TextureAtlas.class);
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal(TTF_FONT));
FreeTypeFontParameter parameter = new FreeTypeFontParameter();
float h = Gdx.graphics.getHeight();
Bg.setScale(Math.max((h * 0.00125f), 1.0f));
parameter.size = Math.max((int) (h * 0.04f), 16);
parameter.color = Color.BLACK;
font = generator.generateFont(parameter);
bgPatch = uiAtlas.createPatch(BG_PATCH);
framePatch = uiAtlas.createPatch(FRAME_PATCH);
generator.dispose();
}
private void unloadUiAssets()
{
font.dispose();
manager.unload(ATLAS_UI);
manager.unload(SND_TYPE);
manager.unload(SND_ENTER);
}
private void loadMenuAssets()
{
manager.load(PNG_MAP_00, Texture.class);
manager.finishLoading();
}
private void unloadMenuAssets()
{
manager.unload(PNG_MAP_00);
}
// @Override
// public void render ()
// {
// Gdx.gl.glClearColor(0, 0, 0, 1);
// Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// super.render();
// }
// @Override
// public void resize(int width, int height)
// {
// debug("RustAndDust", "resize(" + width + ", " + height + ")");
// super.resize(width, height);
// }
@Override
public void dispose()
{
debug("dispose()");
debug("diagnostics:\n" + manager.getDiagnostics() );
getScreen().dispose();
unloadUiAssets();
switch(state) {
case MENU:
unloadMenuAssets();
break;
case GAME:
unloadGameAssets();
factory.dispose();
ctrl.dispose();
break;
}
debug("diagnostics:\n" + manager.getDiagnostics() );
manager.clear();
manager.dispose();
}
@Override
public void pause()
{
debug("pause()");
getScreen().pause();
}
@Override
public void resume()
{
debug("resume()");
getScreen().resume();
}
}
|