Age | Commit message (Expand) | Author | Files | Lines |
2014-11-28 | remove order.png | Jérémy Zurcher | 1 | -7/+3 |
2014-11-28 | StateSelect: implement quick rotate | Jérémy Zurcher | 2 | -27/+41 |
2014-11-28 | Ctrl: add comment | Jérémy Zurcher | 1 | -0/+2 |
2014-11-28 | ActionButtons: use Bg instead of buttons, less buttons | Jérémy Zurcher | 6 | -57/+25 |
2014-11-28 | StateMove/Common: do not show MOVE overlay on selected Unit | Jérémy Zurcher | 2 | -3/+8 |
2014-11-28 | StateCommom: pawn var -> unit | Jérémy Zurcher | 1 | -4/+4 |
2014-11-27 | Map: add Map.Engagement, use it in hud.Engagement | Jérémy Zurcher | 3 | -12/+44 |
2014-11-27 | Hud,Ctrl,OkCancel: Hud stacks dialogs | Jérémy Zurcher | 4 | -72/+75 |
2014-11-27 | Hud: simplify touchUp() code | Jérémy Zurcher | 1 | -18/+17 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 2 | -16/+29 |
2014-11-27 | add explosion.mp3 and explosion_short.mp3 | Jérémy Zurcher | 1 | -0/+4 |
2014-11-27 | Ctrl,Hud: only hit dialogs when in action | Jérémy Zurcher | 2 | -0/+9 |
2014-11-27 | fix run | Jérémy Zurcher | 3 | -15/+8 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 2 | -2/+2 |
2014-11-27 | ShotAnimation: reuse shortShot sound for hit | Jérémy Zurcher | 1 | -0/+1 |
2014-11-26 | Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th... | Jérémy Zurcher | 2 | -7/+13 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 2 | -9/+21 |
2014-11-26 | add short_shot.mp3 | Jérémy Zurcher | 1 | -0/+2 |
2014-11-26 | BattleTest: add an HQ | Jérémy Zurcher | 1 | -1/+2 |
2014-11-26 | Hud: add boolean dialogOn() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-26 | Engagement: die -> 2d6 | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Hud: get ready to fix dialogAction bug | Jérémy Zurcher | 1 | -6/+15 |
2014-11-26 | add BattleTest | Jérémy Zurcher | 2 | -0/+73 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 4 | -31/+37 |
2014-11-26 | add shot.mp3 and shots.png | Jérémy Zurcher | 1 | -0/+4 |
2014-11-26 | add animations/ShotAnimation | Jérémy Zurcher | 1 | -0/+248 |
2014-11-23 | GameScreen: add FPS on DEBUG | Jérémy Zurcher | 1 | -0/+2 |
2014-11-23 | Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit | Jérémy Zurcher | 1 | -2/+5 |
2014-11-23 | Board: removePawn does nothing is pawn is not on a tile | Jérémy Zurcher | 1 | -0/+2 |
2014-11-23 | Hud: block everything else if a dialog is visible | Jérémy Zurcher | 1 | -3/+6 |
2014-11-23 | HUd: regroup dialogs into a Widget[] | Jérémy Zurcher | 1 | -14/+13 |
2014-11-23 | Statistics: set attributes private | Jérémy Zurcher | 1 | -5/+5 |
2014-11-23 | add hudEngagement dialog | Jérémy Zurcher | 3 | -10/+139 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 4 | -19/+30 |
2014-11-22 | hud/Position: replace up() down() with horizontal/verticalMirror() | Jérémy Zurcher | 2 | -17/+23 |
2014-11-22 | PlayerInfo: use String.format instead of ugly ""+ | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 2 | -6/+8 |
2014-11-22 | Config,OptionsScreen: add fxVolume | Jérémy Zurcher | 2 | -0/+26 |
2014-11-22 | comment out many notifications | Jérémy Zurcher | 5 | -9/+10 |
2014-11-22 | Hud: notificytion time is 2 seconds by default | Jérémy Zurcher | 1 | -3/+4 |
2014-11-22 | Map: when destroyed call objectives.unclaim(Hex) | Jérémy Zurcher | 1 | -1/+4 |
2014-11-22 | rename pawn tile atlases to unit hex | Jérémy Zurcher | 2 | -9/+9 |
2014-11-22 | StateEngage: hit target to launch attack | Jérémy Zurcher | 1 | -2/+4 |
2014-11-22 | Map: fix setFightAnimation(...) remove target on success | Jérémy Zurcher | 1 | -5/+3 |
2014-11-22 | Map: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-22 | Map: add setFightAnimation(Unit, boolean) | Jérémy Zurcher | 1 | -20/+22 |
2014-11-22 | Map: resolve -> resolveFight | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map: fix terrainBonus | Jérémy Zurcher | 1 | -1/+1 |
2014-11-21 | BattleStabToTheFlank: fix unit entry orientation | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | add TODO | Jérémy Zurcher | 1 | -0/+1 |