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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-26 16:37:42 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-26 16:37:42 +0100
commit0d8528f83d914ffaa467da4d056b13ba7a785105 (patch)
treee3c3bb79e3e754028c0a052746165cd0aacdf07a /core/src/ch/asynk
parent1fba1714173bf15e5d160eff81b1e8767f89dd5e (diff)
downloadRustAndDust-0d8528f83d914ffaa467da4d056b13ba7a785105.zip
RustAndDust-0d8528f83d914ffaa467da4d056b13ba7a785105.tar.gz
add animations/ShotAnimation
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/engine/gfx/animations/ShotAnimation.java248
1 files changed, 248 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/ShotAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/ShotAnimation.java
new file mode 100644
index 0000000..930570a
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/ShotAnimation.java
@@ -0,0 +1,248 @@
+package ch.asynk.tankontank.engine.gfx.animations;
+
+import java.util.Random;
+
+import com.badlogic.gdx.utils.Disposable;
+import com.badlogic.gdx.utils.Pool;
+
+import com.badlogic.gdx.audio.Sound;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+
+import ch.asynk.tankontank.engine.gfx.Drawable;
+import ch.asynk.tankontank.engine.gfx.Animation;
+
+class Sprites
+{
+ public Texture texture;
+ public TextureRegion[] frames;
+ public final int width;
+ public final int height;
+ public final int cols;
+ public final int rows;
+
+ public Sprites(Texture texture, int cols, int rows)
+ {
+ this.cols = cols;
+ this.rows = rows;
+ this.width = (texture.getWidth() / cols);
+ this.height = (texture.getHeight() / rows);
+ this.texture = texture;
+ TextureRegion[][] tmp = TextureRegion.split(texture, width, height);
+ frames = new TextureRegion[cols * rows];
+ int idx = 0;
+ for (int i = 0; i < rows; i++) {
+ for (int j = 0; j < cols; j++) {
+ frames[idx++] = tmp[i][j];
+ }
+ }
+ }
+}
+
+public class ShotAnimation implements Disposable, Animation, Pool.Poolable
+{
+ private static final float SHOT_SCATTERING = 60f;
+ private static final float TIME_SCATTERING = 0.6f;
+ private static final float SHOT_SPEED = 700f;
+ private static final float EXPLOSION_FRAME_DURATION = 0.05f;
+
+ private static Random random = new Random();
+ private static Sound sound;
+ private static Sprites shot;
+ private static Sprites explosion;
+
+ private TextureRegion shotRegion;
+ private float shot_a;
+ private float shot_x;
+ private float shot_y;
+ private float shot_w;
+ private float shot_dx;
+ private float shot_dy;
+ private float shot_dw;
+
+ private float smoke_dx;
+ private float smoke_df;
+ private int smoke_frame;
+
+ private float explosion_x;
+ private float explosion_y;
+ private float explosion_df;
+ private int explosion_frame;
+
+ private boolean fired;
+ private boolean hit;
+ private float elapsed;
+ private float fire_time;
+ private float hit_time;
+ private float end_time;
+
+ private float volume;
+ private long soundId;
+
+ private static final Pool<ShotAnimation> shotAnimationPool = new Pool<ShotAnimation>() {
+ @Override
+ protected ShotAnimation newObject() {
+ return new ShotAnimation();
+ }
+ };
+
+ public static ShotAnimation get(float volume, float offset, float x0, float y0, float x1, float y1)
+ {
+ ShotAnimation a = shotAnimationPool.obtain();
+ a.set(volume, offset, x0, y0, x1, y1);
+ return a;
+ }
+
+ public static void init(Texture shot_texture, int scols, int srows, Texture explosion_texture, int ecols, int erows, Sound snd)
+ {
+ sound = snd;
+ shot = new Sprites(shot_texture, scols, srows);
+ explosion = new Sprites(explosion_texture, ecols, erows);
+ }
+
+ public static void free()
+ {
+ sound.dispose();
+ shot.texture.dispose();
+ explosion.texture.dispose();
+ }
+
+ public ShotAnimation()
+ {
+ this.shotRegion = new TextureRegion(shot.frames[0]);
+ }
+
+ private void set(float volume, float offset, float x0, float y0, float x1, float y1)
+ {
+ this.fired = false;
+ this.hit = false;
+ this.volume = volume;
+
+ // shot geometry
+ y0 -= (shot.height / 2.0f);
+ x1 += ((SHOT_SCATTERING * random.nextFloat()) - (SHOT_SCATTERING / 2f));
+ y1 += ((SHOT_SCATTERING * random.nextFloat()) - (SHOT_SCATTERING / 2f));
+
+ double r = Math.atan2((y0 - y1), (x0 - x1));
+ float xadj = (float) (Math.cos(r) * offset);
+ float yadj = (float) (Math.sin(r) * offset);
+ x0 -= xadj;
+ y0 -= yadj;
+
+ float a = (float) Math.toDegrees(r);
+ float dx = (x1 - x0);
+ float dy = (y1 - y0);
+ float w = (float) Math.sqrt((dx * dx) + (dy * dy));
+
+ // timing
+ float delay = (random.nextFloat() * TIME_SCATTERING);
+ float shot_duration = ((random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED));
+ float explosion_duration = (explosion.cols * EXPLOSION_FRAME_DURATION);
+
+ this.elapsed = 0f;
+ this.fire_time = delay;
+ this.hit_time = (fire_time + shot_duration);
+ this.end_time = (hit_time + explosion_duration);
+
+ // shot vars
+ this.shot_a = a;
+ this.shot_x = x0;
+ this.shot_y = y0;
+ this.shot_w = 0;
+ this.shot_dx = (dx / shot_duration);
+ this.shot_dy = (dy / shot_duration);
+ this.shot_dw = (w / shot_duration);
+
+ // smoke var
+ this.smoke_dx = 0f;
+ this.smoke_df = (shot.rows / explosion_duration);
+ this.smoke_frame = 0;
+
+ // explosion vars
+ this.explosion_x = (x1 - (explosion.width / 2.0f));
+ this.explosion_y = (y1 - (explosion.height / 2.0f));
+ this.explosion_df = (explosion.cols / explosion_duration);
+ this.explosion_frame = (random.nextInt(explosion.rows) * explosion.cols);
+
+ soundId = -1;
+ }
+
+ @Override
+ public void reset()
+ {
+ }
+
+ @Override
+ public void dispose()
+ {
+ shotAnimationPool.free(this);
+ }
+
+ @Override
+ public boolean animate(float delta)
+ {
+ elapsed += delta;
+
+ if (!fired && (elapsed < fire_time))
+ return false;
+
+ if (!fired) {
+ fired = true;
+ soundId = sound.play(volume);
+ }
+
+ if (!hit && (elapsed < hit_time)) {
+ shot_w += (shot_dw * delta);
+ shot_x += (shot_dx * delta);
+ shot_y += (shot_dy * delta);
+ shotRegion.setRegionWidth((int) shot_w);
+ return false;
+ }
+
+ if (!hit) {
+ hit = true;
+ // TODO hit sound
+ }
+
+ if (elapsed < end_time) {
+ int frame = (int) ((elapsed - hit_time) * smoke_df);
+ if (frame != smoke_frame) {
+ smoke_frame = frame;
+ shotRegion.setRegion(shot.frames[smoke_frame]);
+ shotRegion.setRegionWidth((int) shot_w);
+ }
+ return false;
+ }
+
+ return true;
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ if (fired)
+ batch.draw(shotRegion, shot_x, shot_y, 0, 0, shotRegion.getRegionWidth(), shotRegion.getRegionHeight(), 1f, 1f, shot_a);
+
+ if (hit) {
+ int frame = (explosion_frame + (int) ((elapsed - hit_time) * explosion_df));
+ batch.draw(explosion.frames[frame], explosion_x, explosion_y);
+ }
+ }
+
+ @Override
+ public void drawDebug(ShapeRenderer debugShapes)
+ {
+ debugShapes.end();
+ debugShapes.begin(ShapeRenderer.ShapeType.Line);
+ debugShapes.identity();
+ debugShapes.translate(shot_x, shot_y, 0);
+ debugShapes.rotate(0, 0, 1, shot_a);
+ debugShapes.translate(-shot_x, -shot_y, 0);
+ debugShapes.rect(shot_x, shot_y, shot_w, shot.height);
+ debugShapes.end();
+ debugShapes.begin(ShapeRenderer.ShapeType.Line);
+ debugShapes.identity();
+ }
+}