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path: root/core/src/ch/asynk
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2014-11-27ShotAnimation,Map: resetAll() -> resetSound() called just before building ↵Jérémy Zurcher2-2/+2
animations
2014-11-27ShotAnimation: reuse shortShot sound for hitJérémy Zurcher1-0/+1
2014-11-26Ctrl,Map: Map.animationsDone() returns the count of new animations to run, ↵Jérémy Zurcher2-7/+13
thus Ctrl might stay in ANIMATION
2014-11-26ShotAnimation: play only 1 long sound, reset in Map.animationsDone()Jérémy Zurcher2-9/+21
2014-11-26add short_shot.mp3Jérémy Zurcher1-0/+2
2014-11-26BattleTest: add an HQJérémy Zurcher1-1/+2
2014-11-26Hud: add boolean dialogOn()Jérémy Zurcher1-0/+5
2014-11-26Engagement: die -> 2d6Jérémy Zurcher1-1/+1
2014-11-26Hud: get ready to fix dialogAction bugJérémy Zurcher1-6/+15
2014-11-26add BattleTestJérémy Zurcher2-0/+73
2014-11-26Map: use ShotAnimationJérémy Zurcher4-31/+37
2014-11-26add shot.mp3 and shots.pngJérémy Zurcher1-0/+4
2014-11-26add animations/ShotAnimationJérémy Zurcher1-0/+248
2014-11-23GameScreen: add FPS on DEBUGJérémy Zurcher1-0/+2
2014-11-23Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unitJérémy Zurcher1-2/+5
2014-11-23Board: removePawn does nothing is pawn is not on a tileJérémy Zurcher1-0/+2
2014-11-23Hud: block everything else if a dialog is visibleJérémy Zurcher1-3/+6
2014-11-23HUd: regroup dialogs into a Widget[]Jérémy Zurcher1-14/+13
2014-11-23Statistics: set attributes privateJérémy Zurcher1-5/+5
2014-11-23add hudEngagement dialogJérémy Zurcher3-10/+139
2014-11-22Hud,Map: set ugly engagementSummary panelJérémy Zurcher4-19/+30
2014-11-22hud/Position: replace up() down() with horizontal/verticalMirror()Jérémy Zurcher2-17/+23
2014-11-22PlayerInfo: use String.format instead of ugly ""+Jérémy Zurcher1-3/+3
2014-11-22Map,SoundAnimation: use config.fxVolumeJérémy Zurcher2-6/+8
2014-11-22Config,OptionsScreen: add fxVolumeJérémy Zurcher2-0/+26
2014-11-22comment out many notificationsJérémy Zurcher5-9/+10
2014-11-22Hud: notificytion time is 2 seconds by defaultJérémy Zurcher1-3/+4
2014-11-22Map: when destroyed call objectives.unclaim(Hex)Jérémy Zurcher1-1/+4
2014-11-22rename pawn tile atlases to unit hexJérémy Zurcher2-9/+9
2014-11-22StateEngage: hit target to launch attackJérémy Zurcher1-2/+4
2014-11-22Map: fix setFightAnimation(...) remove target on successJérémy Zurcher1-5/+3
2014-11-22Map: coding styleJérémy Zurcher1-1/+1
2014-11-22Map: add setFightAnimation(Unit, boolean)Jérémy Zurcher1-20/+22
2014-11-22Map: resolve -> resolveFightJérémy Zurcher1-3/+3
2014-11-22Map: fix terrainBonusJérémy Zurcher1-1/+1
2014-11-21BattleStabToTheFlank: fix unit entry orientationJérémy Zurcher1-2/+2
2014-11-21add TODOJérémy Zurcher1-0/+1
2014-11-21Map,Board,Pawn: plug in objectives managementJérémy Zurcher3-6/+12
2014-11-21BattleCommon,Map: the former passes the objectives management to the secondJérémy Zurcher6-57/+33
2014-11-21add game.ObjectiveSet implements MoveToAnimationCbJérémy Zurcher1-0/+90
2014-11-21add game.ObjectiveJérémy Zurcher1-0/+48
2014-11-21Unit: add getArmyJérémy Zurcher1-0/+5
2014-11-21Moveable: add Faction getFaction() to interface, Pawn implements itJérémy Zurcher2-0/+9
2014-11-21Hex.OBJECTIVE_GE and Hex.OBJECTIVE_USJérémy Zurcher2-4/+32
2014-11-21Ctrl notify Map with actionDone()Jérémy Zurcher2-0/+5
2014-11-21StateMove,StateRotate: fix entry move abortionJérémy Zurcher2-6/+7
2014-11-21MoveToAnimation: callbacks float x y are center positionJérémy Zurcher1-3/+5
2014-11-21Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY()Jérémy Zurcher2-6/+9
2014-11-21Army: reorder codeJérémy Zurcher1-4/+4
2014-11-21Army: add NONEJérémy Zurcher1-0/+1