Age | Commit message (Expand) | Author | Files | Lines |
2015-01-05 | MenuCamera: replace uiCamera with uiMatrix, and uiInvProjMatrix | Jérémy Zurcher | 1 | -6/+20 |
2015-01-05 | MenuCamera: uiUnproject(Vector3) -> uiUnproject(float, float, Vector3) | Jérémy Zurcher | 2 | -4/+3 |
2015-01-05 | MenuCamera: screen -> window | Jérémy Zurcher | 1 | -8/+8 |
2015-01-05 | MenuBgCamera -> MenuCamera manage ui too | Jérémy Zurcher | 2 | -14/+35 |
2015-01-05 | MenuScreen: reset battle in constructor | Jérémy Zurcher | 1 | -0/+2 |
2015-01-02 | MenuScreen: do not dispose of assets loaded through AssetManager | Jérémy Zurcher | 1 | -1/+0 |
2014-12-31 | GameScreen: use only one SpriteBatch instance | Jérémy Zurcher | 1 | -14/+11 |
2014-12-30 | replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCamera | Jérémy Zurcher | 4 | -359/+314 |
2014-12-30 | TankOnTank: does the screen switching | Jérémy Zurcher | 2 | -3/+2 |
2014-12-28 | GameCamera: fix aspect computation | Jérémy Zurcher | 1 | -2/+3 |
2014-12-19 | OptionsScreen: support Config.regularPawns | Jérémy Zurcher | 1 | -0/+7 |
2014-12-17 | GameScreen: reorder constructor | Jérémy Zurcher | 1 | -8/+7 |
2014-12-17 | GameScreen: use GameCamera, notify Hud on resize() | Jérémy Zurcher | 1 | -80/+22 |
2014-12-17 | add GameCamera: support map and hud | Jérémy Zurcher | 1 | -0/+152 |
2014-12-10 | center loading screen | Jérémy Zurcher | 1 | -2/+6 |
2014-12-10 | LoadScreen: clean up | Jérémy Zurcher | 1 | -15/+31 |
2014-12-09 | GameScreen,Hud: hud draw FPS on DEBUG | Jérémy Zurcher | 1 | -3/+1 |
2014-12-09 | OptionsScreen: load Skin for itself | Jérémy Zurcher | 1 | -14/+16 |
2014-12-09 | LoadScreen: rewrite | Jérémy Zurcher | 1 | -82/+54 |
2014-11-30 | GameScreen: use INPUT_DELAY after zoom gesture | Jérémy Zurcher | 1 | -15/+12 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 1 | -0/+1 |
2014-11-27 | fix run | Jérémy Zurcher | 1 | -10/+6 |
2014-11-23 | GameScreen: add FPS on DEBUG | Jérémy Zurcher | 1 | -0/+2 |
2014-11-22 | Config,OptionsScreen: add fxVolume | Jérémy Zurcher | 1 | -0/+24 |
2014-11-13 | OptionsScreen: fix List | Jérémy Zurcher | 1 | -7/+16 |
2014-11-13 | Config: add and use Battle battle | Jérémy Zurcher | 2 | -6/+21 |
2014-11-12 | Config: add debug option | Jérémy Zurcher | 2 | -1/+10 |
2014-11-12 | GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/Down | Jérémy Zurcher | 1 | -11/+8 |
2014-11-09 | GameScreen: enable Hud debug on DEBUG | Jérémy Zurcher | 1 | -0/+9 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 3 | -19/+19 |
2014-11-02 | BattleFake -> BattleHeadToHead | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | GameScreen: ZOOM_IN_MAX = 0.3f; | Jérémy Zurcher | 1 | -1/+1 |
2014-10-29 | OptionsScreen: do not load assets a second time | Jérémy Zurcher | 1 | -2/+0 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 1 | -1/+2 |
2014-10-17 | GameScreen: disable blocked and input delay for now | Jérémy Zurcher | 1 | -15/+15 |
2014-10-17 | GameScreen: be sure that touchUp will never be triggered if touchDown is blocked | Jérémy Zurcher | 1 | -2/+8 |
2014-10-16 | GameScreen: INPUT_DELAY 0.) -> 0.3 | Jérémy Zurcher | 1 | -1/+1 |
2014-10-16 | add OptionsScreen | Jérémy Zurcher | 3 | -3/+153 |
2014-10-16 | TankOnTank,GameScreen: clean up dispose calls | Jérémy Zurcher | 1 | -2/+1 |
2014-10-16 | GameScreen: must now create the Config | Jérémy Zurcher | 1 | -1/+2 |
2014-10-16 | TankOnTank has a factory | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | GameScreen: add inputDelay after touchUp, drag, scroll, zoom | Jérémy Zurcher | 1 | -1/+10 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 1 | -3/+3 |
2014-10-06 | GameCtrl: replace inAnimation() with mayProcessTouch() | Jérémy Zurcher | 1 | -8/+12 |
2014-10-05 | GameScreen: remove hud, map, factory, use GameCtrl only | Jérémy Zurcher | 1 | -29/+41 |
2014-10-05 | GameScreen: clean up | Jérémy Zurcher | 1 | -12/+11 |
2014-10-04 | pawn setup goes from GameScreen to GameFactory.fakeSetup(Map) | Jérémy Zurcher | 1 | -33/+1 |
2014-10-03 | GameState: remove drag(float dx, float dy) and clean up | Jérémy Zurcher | 1 | -4/+2 |
2014-10-03 | Board: API goes GridPoint2 | Jérémy Zurcher | 1 | -1/+2 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 1 | -4/+5 |