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path: root/core/src/ch/asynk/tankontank/game
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2014-11-01Battle: add public boolean checkVictory(Ctrl ctrl); and implement itJérémy Zurcher3-1/+34
2014-11-01Player: add int getTurn()Jérémy Zurcher1-0/+5
2014-11-01Ctrl: keep a final ref to the BattleJérémy Zurcher1-0/+2
2014-11-01Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex)Jérémy Zurcher2-0/+3
2014-11-01Hup,StateAttack: support and use Msg.pushWrite(...)Jérémy Zurcher2-4/+12
2014-11-01Msg: add pushWrite(...) wait for the previous messages to be disblayedJérémy Zurcher1-2/+35
2014-11-01remove unnecessary commentsJérémy Zurcher2-2/+0
2014-11-01StateBreak: use show/hideMove instead of un/selectHexJérémy Zurcher1-4/+4
2014-11-01clean up Pawn overlaysJérémy Zurcher2-10/+10
2014-11-01BattleFake: coding styleJérémy Zurcher1-1/+1
2014-11-01set new Tile overlays and cleanup usageJérémy Zurcher4-26/+15
2014-11-01add notificationsJérémy Zurcher4-5/+13
2014-11-01Map: toggleAttackAssist: return booleanJérémy Zurcher1-1/+3
2014-11-01Pawn: add attack.calculus String and feed itJérémy Zurcher3-6/+11
2014-11-01StateAttack: opponent gets the casualties not playerJérémy Zurcher1-1/+1
2014-11-01Msg: use PositionJérémy Zurcher2-3/+11
2014-11-01add game/hud/PositionJérémy Zurcher1-0/+69
2014-10-31StateCommon: accept touch on OFFMAP Hex, but do not highlight themJérémy Zurcher1-5/+3
2014-10-31Factory: forgot to update getNewTile(...)Jérémy Zurcher1-2/+4
2014-10-31Unit: artillery is an hard target tooJérémy Zurcher1-1/+1
2014-10-31StateMove: must call map.possiblePaths.clear() on enterJérémy Zurcher1-0/+1
2014-10-31Map,States: implement infantry move after successfull attackJérémy Zurcher4-3/+23
2014-10-31add game/states/StateBreakJérémy Zurcher1-0/+88
2014-10-31update TODO file and TODO/FIXME commentsJérémy Zurcher2-2/+2
2014-10-31PossiblePaths: Pawn, Tile, Orientation are publicJérémy Zurcher1-1/+1
2014-10-31coding styleJérémy Zurcher1-1/+1
2014-10-31use new PossiblePaths classJérémy Zurcher2-14/+14
2014-10-30BattleFake: remove useless GridPoint2Jérémy Zurcher1-1/+0
2014-10-30Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn)Jérémy Zurcher1-6/+0
2014-10-29Map: silence wrong debug outputJérémy Zurcher1-3/+2
2014-10-29rename buildXxxYyy(...) -> collectXxxYyy(...)Jérémy Zurcher4-16/+16
2014-10-29Map: dispose of SpriteAnimations and soundsJérémy Zurcher1-0/+4
2014-10-29Map: add SoundAnimationsJérémy Zurcher1-3/+25
2014-10-29Map: code cleanupJérémy Zurcher2-57/+56
2014-10-29Unit: use common consturctorJérémy Zurcher1-2/+2
2014-10-29Map: code reorderJérémy Zurcher1-10/+10
2014-10-29Map: activatedPawns is a Board.PawnCollectionJérémy Zurcher2-3/+5
2014-10-29Map: fix typo, activated pawns must call attack(target)Jérémy Zurcher1-2/+4
2014-10-29Map,Unit: simplify show/hide functionsJérémy Zurcher7-142/+118
2014-10-29Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSetJérémy Zurcher1-21/+5
2014-10-29Pawn: add boolean canBeAttacked(Pawn other)Jérémy Zurcher1-0/+6
2014-10-29StateCommon: remove unused fromJérémy Zurcher1-2/+0
2014-10-29StateAnimation: do nothing with from and toJérémy Zurcher1-4/+0
2014-10-29Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw...Jérémy Zurcher3-33/+33
2014-10-29Unit: add ATTACK_ASSIST overlayJérémy Zurcher1-0/+6
2014-10-29Map: fix collectPossibleTargets(...) callJérémy Zurcher1-2/+2
2014-10-28Board: fix buildMoveAssists -> collectMoveAssistsJérémy Zurcher1-1/+1
2014-10-28Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw...Jérémy Zurcher2-3/+13
2014-10-28Move and Rotate States: adapt to new moveablePawns definitionJérémy Zurcher3-38/+39
2014-10-28moveAssists -> UnitSet moveablePawns, include selected Pawn if can moveJérémy Zurcher1-34/+33