Age | Commit message (Expand) | Author | Files | Lines |
2014-10-28 | moveAssists -> UnitSet moveablePawns, include selected Pawn if can move | Jérémy Zurcher | 1 | -34/+33 |
2014-10-28 | Unit: add overlays methods showMoveable(), showAttack(), showTarget() | Jérémy Zurcher | 1 | -1/+18 |
2014-10-28 | Unit: add getHex() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | TileSet,Hex: do not crash callint iterator().next() when empty | Jérémy Zurcher | 1 | -0/+1 |
2014-10-28 | Tile: getIterator() -> iterator(), getTopPawn() goes private | Jérémy Zurcher | 1 | -2/+1 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 2 | -4/+7 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 6 | -61/+61 |
2014-10-28 | Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Hex: add Unit getUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 3 | -28/+37 |
2014-10-28 | Board: add Board.HexList and Board.HexSet | Jérémy Zurcher | 2 | -16/+24 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 2 | -11/+6 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 3 | -10/+10 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 5 | -44/+24 |
2014-10-28 | TileList: extends ArrayList<Tile>, has a default overlay index, has methods h... | Jérémy Zurcher | 2 | -7/+7 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 4 | -32/+7 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 4 | -23/+8 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 3 | -30/+10 |
2014-10-28 | BattleFake: map.getHexSafe is dead ... | Jérémy Zurcher | 1 | -17/+17 |
2014-10-28 | States: use Hex instead of GridPoint2 | Jérémy Zurcher | 6 | -86/+75 |
2014-10-28 | Map: do not use Vector2,Vector3,GridPoint2 but Hex | Jérémy Zurcher | 1 | -78/+62 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 1 | -14/+10 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 1 | -30/+30 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 3 | -23/+22 |
2014-10-23 | add TileList and HexList | Jérémy Zurcher | 1 | -0/+11 |
2014-10-22 | Board: neigbours is no more GridPoint2[] but Tile[] | Jérémy Zurcher | 1 | -2/+2 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 4 | -7/+7 |
2014-10-21 | StateAttack: on abort clear activated pawns to not burn down an AP | Jérémy Zurcher | 1 | -0/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |
2014-10-21 | StateRotate: cantel does not revert all moves, a move done is done | Jérémy Zurcher | 1 | -7/+7 |
2014-10-20 | 1 at-gun attack 1 hard-target -> no consumed AP | Jérémy Zurcher | 1 | -4/+5 |
2014-10-20 | Map: reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 1 | -7/+13 |
2014-10-20 | Unit: canAttack(Pawn other) calls canAttack() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 1 | -3/+9 |
2014-10-18 | StateAttack: clear the target hex | Jérémy Zurcher | 1 | -0/+1 |
2014-10-18 | Map: do not clear activable and activated pawn here, states needs them | Jérémy Zurcher | 1 | -2/+0 |
2014-10-18 | Ctrl: map must be created before states | Jérémy Zurcher | 1 | -5/+5 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 4 | -6/+147 |
2014-10-18 | move Factory, MapA, MapB into game/battles | Jérémy Zurcher | 3 | -45/+12 |
2014-10-17 | Ctrl: use Player player,opponent and swap them on turn end | Jérémy Zurcher | 6 | -38/+29 |
2014-10-17 | Player: -> engine/Player and game/Player | Jérémy Zurcher | 1 | -42/+8 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 5 | -4/+29 |
2014-10-17 | Playre: fix setTopLeft() | Jérémy Zurcher | 2 | -4/+4 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 5 | -37/+9 |
2014-10-17 | Player: add turn and apSpent attributes | Jérémy Zurcher | 1 | -7/+9 |
2014-10-17 | Player: attributes go private again | Jérémy Zurcher | 1 | -7/+7 |
2014-10-17 | Player: add getName() | Jérémy Zurcher | 2 | -1/+6 |
2014-10-17 | Hud: add notify(String) use it from Ctrl and StateSelect | Jérémy Zurcher | 3 | -1/+6 |
2014-10-17 | Hud: use player instead of player.flag | Jérémy Zurcher | 2 | -21/+6 |