Age | Commit message (Expand) | Author | Files | Lines |
2014-10-09 | GameState,GameCtrl: add nextState var => void enter(boolean reset) | Jérémy Zurcher | 8 | -11/+36 |
2014-10-09 | GameConfig: add and use canCancel, mustValidate | Jérémy Zurcher | 3 | -2/+6 |
2014-10-09 | Map: use getPathCost(Pawn, int), pawn.move(int) ,pawn.rotate() | Jérémy Zurcher | 1 | -0/+3 |
2014-10-09 | GameState: use canAttack, canRotate, canMove and simplify | Jérémy Zurcher | 2 | -9/+16 |
2014-10-09 | Paw,Unit: set fire() rotate() move(in), reset() | Jérémy Zurcher | 1 | -4/+42 |
2014-10-09 | Board: cleanup API, force tests update | Jérémy Zurcher | 1 | -2/+2 |
2014-10-08 | Map: change enableXyz into showXyz | Jérémy Zurcher | 5 | -48/+48 |
2014-10-08 | GameState*: add leave() called before switching, cleanup all | Jérémy Zurcher | 8 | -90/+76 |
2014-10-08 | Hud: buttons ard on/off/down, control buttons with show(boolean ...) | Jérémy Zurcher | 1 | -69/+101 |
2014-10-08 | Pawn,Unit: add canMove() and canAttack() | Jérémy Zurcher | 1 | -0/+14 |
2014-10-08 | Hud.Button: clean up | Jérémy Zurcher | 1 | -14/+22 |
2014-10-08 | GameState*: update | Jérémy Zurcher | 2 | -21/+12 |
2014-10-08 | GameStateCommon: add showPossibleTargetsMovesAssists(boolean) | Jérémy Zurcher | 1 | -0/+7 |
2014-10-08 | Map: improve possible API | Jérémy Zurcher | 1 | -40/+40 |
2014-10-08 | Hex: clarify constants | Jérémy Zurcher | 3 | -19/+19 |
2014-10-08 | typos | Jérémy Zurcher | 2 | -4/+4 |
2014-10-08 | GameStateDirection, GameStateSelect: use GameCtrl.Config | Jérémy Zurcher | 2 | -7/+7 |
2014-10-08 | add GameCtrl.Config | Jérémy Zurcher | 1 | -0/+18 |
2014-10-08 | GameStase*: update according to Map .possible .assits API | Jérémy Zurcher | 3 | -11/+31 |
2014-10-08 | Map: update according to new possible and assists Board API | Jérémy Zurcher | 1 | -42/+12 |
2014-10-08 | missid 2 reselect(hex) -> reselectHex() | Jérémy Zurcher | 2 | -2/+2 |
2014-10-08 | GameStateView -> GameStateSelect | Jérémy Zurcher | 2 | -9/+9 |
2014-10-08 | GameStateRotate: clean up select() unselect() reselect() | Jérémy Zurcher | 6 | -24/+14 |
2014-10-07 | GameStateView: show move assist | Jérémy Zurcher | 1 | -0/+2 |
2014-10-07 | Map: only hq can order moves | Jérémy Zurcher | 1 | -7/+9 |
2014-10-07 | Pawn,Unit: add isHq() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-07 | Hud: add checkBtn and enableCheck() | Jérémy Zurcher | 1 | -1/+13 |
2014-10-07 | Hud: no not accept cancelBtn hit when disabled | Jérémy Zurcher | 1 | -2/+2 |
2014-10-07 | Hud: rename xxxAct -> xxxBtn | Jérémy Zurcher | 1 | -41/+41 |
2014-10-07 | Hud: add ON OFF DISABLED constants | Jérémy Zurcher | 1 | -13/+22 |
2014-10-07 | GameStateMove: show assist moves, clear correctly | Jérémy Zurcher | 1 | -5/+7 |
2014-10-07 | GameStateDirection: clear all | Jérémy Zurcher | 1 | -1/+6 |
2014-10-07 | GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-07 | Hud: do not call ctrl.abort() twice | Jérémy Zurcher | 1 | -1/+0 |
2014-10-07 | Map: add neighbours[], moveAssist and associated methods | Jérémy Zurcher | 1 | -0/+42 |
2014-10-07 | add assist pawn overhead | Jérémy Zurcher | 1 | -0/+1 |
2014-10-07 | Pawn: add toString() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-07 | GameStates: improve hex selection scheme | Jérémy Zurcher | 4 | -2/+10 |
2014-10-07 | HUD: move right | Jérémy Zurcher | 1 | -14/+15 |
2014-10-07 | clean game states, remove default touchDown behaviour for readability | Jérémy Zurcher | 5 | -109/+51 |
2014-10-06 | GameStateCommon: null pawn on setHex() to never be out of sync | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | GameCtrl: disable cancel button when in animation | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | Hud: only accept buttons if not in Action | Jérémy Zurcher | 2 | -7/+15 |
2014-10-06 | Hud: buttons have 3 states now | Jérémy Zurcher | 1 | -49/+85 |
2014-10-06 | GameCtrl: replace inAnimation() with mayProcessTouch() | Jérémy Zurcher | 2 | -4/+4 |
2014-10-06 | GameStateRotate: use current selectet pawn if one | Jérémy Zurcher | 2 | -1/+11 |
2014-10-06 | GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-06 | GameStateMove: must clear possible paths first, keep previously selected pawn | Jérémy Zurcher | 1 | -1/+13 |
2014-10-06 | GameStateRotate: do not run animation if already heading in the right direction | Jérémy Zurcher | 1 | -2/+6 |
2014-10-06 | Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ... | Jérémy Zurcher | 1 | -1/+17 |