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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-08 20:22:50 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-08 20:22:50 +0200
commitad70685c05f6a7098c3fd703417f2d6e21ad01a1 (patch)
tree568598577ff74d151f1d404cc2f05ccb04f06544 /core/src/ch/asynk/tankontank/game
parent509b86cee25c4ad45d1cd929f265dc282835047e (diff)
downloadRustAndDust-ad70685c05f6a7098c3fd703417f2d6e21ad01a1.zip
RustAndDust-ad70685c05f6a7098c3fd703417f2d6e21ad01a1.tar.gz
Hud: buttons ard on/off/down, control buttons with show(boolean ...)
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r--core/src/ch/asynk/tankontank/game/Hud.java170
1 files changed, 101 insertions, 69 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java
index 4d8639d..68847eb 100644
--- a/core/src/ch/asynk/tankontank/game/Hud.java
+++ b/core/src/ch/asynk/tankontank/game/Hud.java
@@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Rectangle;
import ch.asynk.tankontank.engine.gfx.Image;
@@ -17,20 +18,25 @@ class Button implements Disposable
{
public int idx;
+ public boolean visible;
private Image images [];
private Image image;
+ private Rectangle rect;
private static final int OFF = 0;
private static final int ON = 1;
- private static final int DISABLED = 2;
+ private static final int DOWN = 2;
public Button(TextureAtlas atlas, String base)
{
this.idx = OFF;
+ this.visible = false;
this.images = new Image[3];
this.images[OFF] = new Image(atlas.findRegion(base + "-off"));
this.images[ON] = new Image(atlas.findRegion(base + "-on"));
- this.images[DISABLED] = new Image(atlas.findRegion(base + "-disabled"));
+ this.images[DOWN] = new Image(atlas.findRegion(base + "-down"));
+
+ this.rect = new Rectangle(getX(), getY(), getWidth(), getHeight());
}
@Override
@@ -40,6 +46,12 @@ class Button implements Disposable
image.dispose();
}
+ public void hide()
+ {
+ idx = OFF;
+ visible = false;
+ }
+
public void setOff()
{
idx = OFF;
@@ -50,9 +62,9 @@ class Button implements Disposable
idx = ON;
}
- public void disable()
+ public void setDown()
{
- idx = DISABLED;
+ idx = DOWN;
}
public boolean isOn()
@@ -67,7 +79,7 @@ class Button implements Disposable
public boolean isDisabled()
{
- return (idx == DISABLED);
+ return (idx == DOWN);
}
public Image getImage()
@@ -79,11 +91,13 @@ class Button implements Disposable
{
for (Image image : images)
image.setPosition(x, y);
+ rect.set(x, y, getWidth(), getHeight());
}
public boolean hit(float x, float y)
{
- return ((x > images[0].getX()) && (x < images[0].getX() + images[0].getWidth()) && (y > images[0].getY()) && (y < images[0].getY() + images[0].getHeight()));
+ if (!visible) return false;
+ return rect.contains(x,y);
}
public float getX() { return images[0].getX(); }
@@ -94,6 +108,8 @@ class Button implements Disposable
public class Hud implements Disposable
{
+ private static final float OFFSET = 15f;
+
private final TankOnTank game;
private final GameCtrl ctrl;
@@ -107,13 +123,18 @@ public class Hud implements Disposable
private Button checkBtn;
private Button cancelBtn;
- private Rectangle rect;
+ private Button btn;
+
+ private Rectangle infoRect;
+ private Rectangle buttonsRect;
private float elapsed;
+ private Vector2 bottomLeft;
public Hud(final GameCtrl ctrl, final TankOnTank game)
{
this.game = game;
this.ctrl = ctrl;
+ this.bottomLeft = new Vector2((Gdx.graphics.getWidth() - OFFSET), OFFSET);
TextureAtlas atlas = game.manager.get("data/assets.atlas", TextureAtlas.class);
@@ -127,19 +148,14 @@ public class Hud implements Disposable
flag = usFlag;
- int left = Gdx.graphics.getWidth() - 5;
- usFlag.setPosition((left - flag.getWidth()), (Gdx.graphics.getHeight() - flag.getHeight() - 5));
+ usFlag.setPosition(OFFSET, (Gdx.graphics.getHeight() - flag.getHeight() - OFFSET));
geFlag.setPosition(flag.getX(), flag.getY());
- moveBtn.setPosition((left - moveBtn.getWidth()), ( flag.getY() - moveBtn.getHeight() - 5));
- rotateBtn.setPosition((left - rotateBtn.getWidth()), ( moveBtn.getY() - rotateBtn.getHeight() - 5));
- attackBtn.setPosition((left - attackBtn.getWidth()), ( rotateBtn.getY() - attackBtn.getHeight() - 5));
- checkBtn.setPosition((left - checkBtn.getWidth()), ( attackBtn.getY() - checkBtn.getHeight() - 5));
- cancelBtn.setPosition((left - cancelBtn.getWidth()), ( checkBtn.getY() - cancelBtn.getHeight() - 5));
- cancelBtn.disable();
- checkBtn.disable();
+ // TODO add counters for
+ // - Action Points
+ // - Turn
- rect = new Rectangle(cancelBtn.getX(), cancelBtn.getY(), flag.getWidth(),
- (flag.getY() + flag.getHeight() - cancelBtn.getY()));
+ infoRect = new Rectangle(flag.getX(), flag.getY(), flag.getWidth(), flag.getHeight());
+ buttonsRect = new Rectangle(0, 0, 0, 0);
elapsed = 0f;
}
@@ -168,80 +184,96 @@ public class Hud implements Disposable
public void draw(Batch batch)
{
flag.draw(batch);
- moveBtn.getImage().draw(batch);
- rotateBtn.getImage().draw(batch);
- attackBtn.getImage().draw(batch);
- checkBtn.getImage().draw(batch);
- cancelBtn.getImage().draw(batch);
+ if (moveBtn.visible) moveBtn.getImage().draw(batch);
+ if (rotateBtn.visible) rotateBtn.getImage().draw(batch);
+ if (attackBtn.visible) attackBtn.getImage().draw(batch);
+ if (checkBtn.visible) checkBtn.getImage().draw(batch);
+ if (cancelBtn.visible) cancelBtn.getImage().draw(batch);
}
- public void reset()
+ private float setButton(Button btn, float x, float y)
{
- moveBtn.setOff();
- rotateBtn.setOff();
- attackBtn.setOff();
- checkBtn.disable();
- cancelBtn.disable();
+ // btn.setOff();
+ btn.visible = true;
+ btn.setPosition(x, y);
+ return (y + btn.getHeight() + OFFSET);
}
- public void disableCancel()
+ public void show(boolean rotate, boolean move, boolean attack, boolean check, boolean cancel)
{
- cancelBtn.disable();
+ float x = (bottomLeft.x - checkBtn.getWidth());
+ float y = bottomLeft.y;
+
+ if (rotate) y = setButton(rotateBtn, x, y);
+ else rotateBtn.hide();
+ if (move) y = setButton(moveBtn, x, y);
+ else moveBtn.hide();
+ if (attack) y = setButton(attackBtn, x, y);
+ else attackBtn.hide();
+ if (cancel) y = setButton(cancelBtn, x, y);
+ else cancelBtn.hide();
+ if (check) y = setButton(checkBtn, x, y);
+ else checkBtn.hide();
+
+ buttonsRect.set(x, bottomLeft.y, checkBtn.getWidth(), (y - bottomLeft.y));
}
- public void enableCheck()
+ public void hide()
{
- cancelBtn.setOff();
+ moveBtn.hide();
+ rotateBtn.hide();
+ attackBtn.hide();
+ checkBtn.hide();
+ cancelBtn.hide();
}
public boolean touchDown(float x, float y)
{
- if (!rect.contains(x,y)) return false;
+ if (infoRect.contains(x,y)) return true;
+ if (!buttonsRect.contains(x,y)) return false;
- if (!cancelBtn.isDisabled() && cancelBtn.hit(x, y)) {
- cancelBtn.setOn();
+ btn = null;
+
+ if (!ctrl.isInAction()) {
+ if (moveBtn.hit(x, y))
+ btn = moveBtn;
+ else if (rotateBtn.hit(x, y))
+ btn = rotateBtn;
+ else if (attackBtn.hit(x, y))
+ btn = attackBtn;
}
+ if (checkBtn.hit(x, y))
+ btn = checkBtn;
+ else if (cancelBtn.hit(x, y))
+ btn = cancelBtn;
+
+ if (btn != null)
+ btn.setDown();
+
return true;
}
public boolean touchUp(float x, float y)
{
- if (!rect.contains(x,y)) return false;
-
- if (!ctrl.isInAction()) {
- if (moveBtn.hit(x, y)) {
- switchTo(GameState.State.MOVE);
- } else if (rotateBtn.hit(x, y)) {
- switchTo(GameState.State.ROTATE);
- } else if (attackBtn.hit(x, y)) {
- // switchTo(GameState.State.ATTACK);
- }
- }
- if (!cancelBtn.isDisabled() && cancelBtn.hit(x, y)) {
- reset();
+ if (btn != null)
+ btn.setOn();
+
+ if (infoRect.contains(x,y)) return true;
+ if (!buttonsRect.contains(x,y)) return false;
+
+ if (btn == moveBtn)
+ ctrl.setState(GameState.State.MOVE);
+ else if (btn == rotateBtn)
+ ctrl.setState(GameState.State.ROTATE);
+ // else if (btn == attackBtn)
+ // ctrl.setState(GameState.State.ATTACK);
+ // else if (btn == checkBtn)
+ else if (btn == cancelBtn)
ctrl.abort();
- }
- return true;
- }
+ btn = null;
- private void switchTo(GameState.State state)
- {
- switch(state) {
- case MOVE:
- moveBtn.setOn();
- rotateBtn.disable();
- attackBtn.disable();
- break;
- case ROTATE:
- moveBtn.disable();
- rotateBtn.setOn();
- attackBtn.disable();
- break;
- }
- cancelBtn.setOff();
-
- ctrl.setState(state);
+ return true;
}
}