Age | Commit message (Expand) | Author | Files | Lines |
2014-11-14 | Ctrl: change debug msgs | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Ctrl: call hud.update() instead of hud.playerInfo.update(...) | Jérémy Zurcher | 1 | -3/+2 |
2014-11-14 | Map: call animationDone after attack animation | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | StateReinforcement: call map.clearAll() on enter | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | StateReinforcement: coding style | Jérémy Zurcher | 1 | -1/+2 |
2014-11-14 | StateSelect: enter() -> hide action buttons | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | StateAnimation: enter() -> hide action buttons | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | StateCommon: hide/showPossibleTargetsMovesAssists() -> hide/showPossibilities() | Jérémy Zurcher | 2 | -6/+6 |
2014-11-14 | StateCommon: remove clearAll() | Jérémy Zurcher | 2 | -10/+4 |
2014-11-14 | State,Ctrl,States: state management rework | Jérémy Zurcher | 11 | -119/+105 |
2014-11-14 | PlayerInfo: regroup setLabelPosition(Position) calls | Jérémy Zurcher | 1 | -4/+3 |
2014-11-14 | LabelImage: setLabelPosition(Position) triggers setPosition(rect.x, rect.y) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | Ctrl: setState(battle.getState(player)) triggers double turn end | Jérémy Zurcher | 1 | -1/+1 |
2014-11-13 | Ctrl: split nextPlayer() -> swicthPlayer() endPlayerTurn() startPlayerTurn() | Jérémy Zurcher | 1 | -14/+17 |
2014-11-13 | Ctrl: entryState -> reinforcementState | Jérémy Zurcher | 1 | -3/+3 |
2014-11-13 | BattleHeadToHead: call deploymentDone() on both players | Jérémy Zurcher | 1 | -0/+3 |
2014-11-13 | Player: add boolean deploymentDone, deploymentDone() | Jérémy Zurcher | 1 | -0/+10 |
2014-11-13 | Ctrl: endPlayerTurn() -> abortPlayerTurn() | Jérémy Zurcher | 2 | -1/+7 |
2014-11-13 | /StateReinforcement: does not need Vector3 | Jérémy Zurcher | 1 | -2/+0 |
2014-11-13 | Ctrl: show battle name at start | Jérémy Zurcher | 1 | -0/+3 |
2014-11-13 | Config: add and use Battle battle | Jérémy Zurcher | 2 | -0/+8 |
2014-11-13 | Battle: add toString() | Jérémy Zurcher | 2 | -0/+6 |
2014-11-13 | BattleHeadToHead: use is(Army) instead os isEnemey(Army) | Jérémy Zurcher | 1 | -2/+2 |
2014-11-12 | BattleHeadToHead: coding style | Jérémy Zurcher | 1 | -2/+1 |
2014-11-12 | BattleCommon: add getFirstPlayer() and getSecondPlayer() | Jérémy Zurcher | 2 | -12/+10 |
2014-11-12 | BattleHeadToHead: fix victory condition | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | BattleHeadToHead: remove unused import statement | Jérémy Zurcher | 1 | -4/+0 |
2014-11-12 | Battle: add StateType getState(Player player) | Jérémy Zurcher | 3 | -0/+11 |
2014-11-12 | Map: fix pawn orientation on entry | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | Config: add debug option | Jérémy Zurcher | 1 | -0/+2 |
2014-11-12 | StateReinforcement: abort if no entry point found | Jérémy Zurcher | 1 | -5/+11 |
2014-11-12 | Board,Map...: fix findEntryPoint(...) | Jérémy Zurcher | 5 | -26/+18 |
2014-11-12 | BattleHeadToHead use entryPoint | Jérémy Zurcher | 1 | -2/+5 |
2014-11-12 | StateEntry -> StateReinforcement | Jérémy Zurcher | 4 | -6/+6 |
2014-11-12 | GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/Down | Jérémy Zurcher | 1 | -4/+12 |
2014-11-11 | PlayerInfo: remove useless methods | Jérémy Zurcher | 1 | -10/+0 |
2014-11-11 | StateEntry: rewrite, it now controls all | Jérémy Zurcher | 1 | -25/+37 |
2014-11-11 | Hud,PlayerInfo: simplify touchUp/Down control | Jérémy Zurcher | 2 | -26/+31 |
2014-11-11 | Ctrl,Hud: replace changeState(...) with stateTouchUp() and toggleState(...) | Jérémy Zurcher | 2 | -13/+16 |
2014-11-11 | WIP | Jérémy Zurcher | 1 | -4/+5 |
2014-11-11 | UnitDock: notify selection | Jérémy Zurcher | 1 | -0/+1 |
2014-11-11 | StateEntry: unselect selectedHex | Jérémy Zurcher | 1 | -0/+2 |
2014-11-11 | Hud: first chekout reinforcement and unitDock, if not hide Dock | Jérémy Zurcher | 2 | -8/+11 |
2014-11-10 | Hud: use PlayerInfo | Jérémy Zurcher | 3 | -110/+25 |
2014-11-10 | add game/hud/PlayerInfo | Jérémy Zurcher | 2 | -1/+188 |
2014-11-10 | UnitDock: support setPosition(Position, float) | Jérémy Zurcher | 2 | -15/+20 |
2014-11-10 | ActionButtons: default position is BOTTOM_RIGHT, fix typo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-10 | Position: add up(), down(), isLeft(), isCenter(), isRight() | Jérémy Zurcher | 1 | -0/+94 |
2014-11-10 | BattleHeadToHead: remove unused function | Jérémy Zurcher | 1 | -5/+0 |
2014-11-10 | Battle: add Position getHudPosition(Player player) | Jérémy Zurcher | 2 | -0/+10 |