Age | Commit message (Expand) | Author | Files | Lines |
2014-11-19 | adapt Battles to fix to Player and Ctrl | Jérémy Zurcher | 7 | -116/+79 |
2014-11-19 | PlayerInfo,Statistics: adapt to new Player turn API | Jérémy Zurcher | 2 | -2/+2 |
2014-11-19 | Hud: differenciate END_TURN end ABORT_TURN | Jérémy Zurcher | 1 | -2/+7 |
2014-11-19 | Ctrl: do not simply switch players on turn end but ask for the next one | Jérémy Zurcher | 1 | -24/+15 |
2014-11-19 | Player: turn is turnDone, inc at turnEnd() if deployment done | Jérémy Zurcher | 1 | -13/+16 |
2014-11-19 | add battles/BattleStabToTheFlank | Jérémy Zurcher | 2 | -0/+173 |
2014-11-19 | Battles: cleanup | Jérémy Zurcher | 4 | -54/+48 |
2014-11-19 | PlayerInfo: use Sprite instead of Image | Jérémy Zurcher | 1 | -10/+7 |
2014-11-19 | StatePromote: use Player.promote(), set activatedPawns, unselect on leave | Jérémy Zurcher | 1 | -7/+6 |
2014-11-19 | Player: promote does all the job, returns boolean | Jérémy Zurcher | 1 | -7/+6 |
2014-11-19 | Unit: add private updateDescr() | Jérémy Zurcher | 1 | -2/+13 |
2014-11-19 | splite head into us-head and ge-head | Jérémy Zurcher | 1 | -14/+14 |
2014-11-19 | Unit: add HQ = 5 overlay | Jérémy Zurcher | 1 | -6/+14 |
2014-11-18 | Map: leaveBoard does not reset Pawn but add it to activatedPawns | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | BattleCounterAttack: set geExit.orientation = Orientation.NORTH | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | StateMove: goto StateEscape when possible to escape | Jérémy Zurcher | 1 | -3/+15 |
2014-11-18 | StateCommon: add checkExit(Unit, Hex) | Jérémy Zurcher | 1 | -0/+16 |
2014-11-18 | add StateEscape and Hud.askExitBoard() | Jérémy Zurcher | 4 | -0/+94 |
2014-11-18 | Hud: factorize closeDialog() | Jérémy Zurcher | 1 | -4/+4 |
2014-11-18 | BattleCounterAttack: add exitZone | Jérémy Zurcher | 1 | -23/+23 |
2014-11-18 | StateCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+2 |
2014-11-18 | Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone exitZ... | Jérémy Zurcher | 2 | -0/+21 |
2014-11-18 | BattleCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+4 |
2014-11-18 | Map,StatePromote: state does everything, TODO burn 1 AP down | Jérémy Zurcher | 2 | -8/+3 |
2014-11-18 | Unit: add promote(), degrade() | Jérémy Zurcher | 1 | -0/+28 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 9 | -68/+68 |
2014-11-18 | StateMove: fix abort when nothing has been done | Jérémy Zurcher | 1 | -1/+4 |
2014-11-17 | add battles/BattleCounterAttack : neede escape possibility | Jérémy Zurcher | 2 | -0/+177 |
2014-11-17 | Player: add ArrayList<Unit> escaped, int escaped(), unitEscape(Unit) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-17 | BattleCommon: add exitPoint | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleLastStand: fix EntryPoint size | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map) | Jérémy Zurcher | 5 | -6/+6 |
2014-11-17 | add battles/BattleLastStand | Jérémy Zurcher | 2 | -0/+172 |
2014-11-17 | Battle: owns usPlayer, gePlayer, implementations return them when needed | Jérémy Zurcher | 3 | -18/+15 |
2014-11-17 | Ctrl: do correct calls to battle.getPlayer(...) | Jérémy Zurcher | 1 | -5/+5 |
2014-11-17 | BattleCommon: add addReinforcement(Player, EntryPoint, UnitId, boolean) -> se... | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | BattleCommon: remove getPlayer(boolean, boolean) and Army first/second | Jérémy Zurcher | 3 | -21/+22 |
2014-11-17 | Map: use new engagement resolution API | Jérémy Zurcher | 1 | -6/+15 |
2014-11-17 | Unit.FLANK_ATTACK_BONUS = 1 | Jérémy Zurcher | 1 | -0/+2 |
2014-11-17 | Tile,Hex: replace int defenseFor(Pawn, Pawn, Board.PawnCollection) with int d... | Jérémy Zurcher | 1 | -30/+2 |
2014-11-17 | Unit: use isA(...) | Jérémy Zurcher | 1 | -5/+6 |
2014-11-17 | Pawn,Unit: add int getDefense(Tile) | Jérémy Zurcher | 1 | -0/+9 |
2014-11-17 | Hex: use isA(...) | Jérémy Zurcher | 1 | -7/+8 |
2014-11-17 | Tile: add interface TileTerrain, boolean isA(TileTerrain terrain) | Jérémy Zurcher | 1 | -1/+7 |
2014-11-17 | UnitDock: references List<Unit> not List<Pawn> | Jérémy Zurcher | 4 | -27/+22 |
2014-11-17 | StateEngage,StateSelect: call Player.unitsAsPawns() | Jérémy Zurcher | 2 | -4/+4 |
2014-11-17 | game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn> | Jérémy Zurcher | 1 | -14/+91 |
2014-11-17 | Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i) | Jérémy Zurcher | 1 | -4/+10 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 6 | -12/+12 |
2014-11-17 | Battle,Ctrl: add boolean getReinforcement(Ctrl) | Jérémy Zurcher | 4 | -1/+19 |