summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/tankontank/game
diff options
context:
space:
mode:
authorJérémy Zurcher <jeremy@asynk.ch>2014-11-17 16:22:00 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-17 16:22:00 +0100
commita6e98214664d0628d43b8bd487888b61b6b9d1b3 (patch)
treea836b6600c869a3510ec79b22972771709138ada /core/src/ch/asynk/tankontank/game
parenta31850c31c0f2f70e9bd191f6d69f43abd619696 (diff)
downloadRustAndDust-a6e98214664d0628d43b8bd487888b61b6b9d1b3.zip
RustAndDust-a6e98214664d0628d43b8bd487888b61b6b9d1b3.tar.gz
Hex: use isA(...)
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r--core/src/ch/asynk/tankontank/game/Hex.java15
1 files changed, 8 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java
index 7abf0d3..0499924 100644
--- a/core/src/ch/asynk/tankontank/game/Hex.java
+++ b/core/src/ch/asynk/tankontank/game/Hex.java
@@ -9,6 +9,7 @@ import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.engine.Orientation;
+import ch.asynk.tankontank.game.Unit.UnitType;
public class Hex extends Tile
{
@@ -60,16 +61,16 @@ public class Hex extends Tile
@Override
public boolean isOffMap()
{
- return terrain == Terrain.OFFMAP;
+ return isA(Terrain.OFFMAP);
}
@Override
public boolean blockLineOfSightFrom(Tile tile)
{
- if ((terrain == Terrain.CLEAR) && !hasUnits())
+ if (isA(Terrain.CLEAR) && !hasUnits())
return false;
- if ((((Hex) tile).terrain == Terrain.HILLS) && (terrain == Terrain.CLEAR))
+ if (tile.isA(Terrain.HILLS) && isA(Terrain.CLEAR))
return false;
return true;
@@ -78,7 +79,7 @@ public class Hex extends Tile
@Override
public boolean atLeastOneMove(Pawn pawn)
{
- if (hasUnits() || (terrain == Terrain.BLOCKED) || (terrain == Terrain.OFFMAP))
+ if (hasUnits() || isA(Terrain.BLOCKED) || isA(Terrain.OFFMAP))
return false;
return true;
}
@@ -121,7 +122,7 @@ public class Hex extends Tile
boolean terrainBonus = true;
for (Pawn foe : foes) {
- if (((Unit) foe).type == Unit.UnitType.INFANTRY)
+ if (foe.isA(UnitType.INFANTRY))
terrainBonus = false;
}
@@ -129,12 +130,12 @@ public class Hex extends Tile
int def = u.def;
switch(terrain) {
case HILLS:
- if (u.type != Unit.UnitType.HARD_TARGET)
+ if (!u.isA(UnitType.HARD_TARGET))
def = u.cdef;
break;
case WOODS:
case TOWN:
- if (u.type != Unit.UnitType.HARD_TARGET)
+ if (!u.isA(UnitType.HARD_TARGET))
def = u.cdef;
if (terrainBonus)
tdef = 1;