Age | Commit message (Expand) | Author | Files | Lines |
2015-01-21 | BattleTest: do not add unit twice | Jérémy Zurcher | 1 | -1/+0 |
2015-01-20 | PossiblePaths -> PathBuilder | Jérémy Zurcher | 5 | -39/+39 |
2015-01-20 | StateEscape -> StateExit | Jérémy Zurcher | 2 | -7/+5 |
2015-01-20 | StateEscape: take care of null to when exit without moving | Jérémy Zurcher | 1 | -1/+2 |
2015-01-20 | StateEngagement: click on attack leader to abort | Jérémy Zurcher | 1 | -2/+4 |
2015-01-20 | Ctrl: fix 38573f8 logic error | Jérémy Zurcher | 1 | -1/+1 |
2015-01-20 | BattleTest: add 2 objectives, call map.turnDone() | Jérémy Zurcher | 1 | -0/+3 |
2015-01-20 | Map: add turnDone(), call turnDone() and actionDone() from Ctrl | Jérémy Zurcher | 2 | -0/+7 |
2015-01-20 | Ctrl: block EndOfTurn except in SELECT state | Jérémy Zurcher | 2 | -2/+1 |
2015-01-20 | StateDeployment: fix undo | Jérémy Zurcher | 1 | -2/+5 |
2015-01-20 | ActionButtons: fix position update | Jérémy Zurcher | 2 | -2/+7 |
2015-01-19 | BattleCommon: show exitZone | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex) | Jérémy Zurcher | 2 | -0/+3 |
2015-01-19 | BattleTest: fix setUnit(), ctrl.player must be set | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Revert "Ctrl: set player before calling battle.setup()" | Jérémy Zurcher | 1 | -1/+1 |
2015-01-19 | Map: move player.blah calls from States -> Map | Jérémy Zurcher | 4 | -5/+4 |
2015-01-19 | StateEscape: if exit from unit hex, build stay path, add runtime exitHex vali... | Jérémy Zurcher | 1 | -5/+10 |
2015-01-19 | StateMove: can exit from exit zone hex | Jérémy Zurcher | 1 | -2/+2 |
2015-01-19 | Hex: Orientation.KEEP move -> stay -> cost 0 | Jérémy Zurcher | 1 | -0/+1 |
2015-01-19 | PossiblePaths: add boolean canExit(Orientation o) | Jérémy Zurcher | 1 | -5/+1 |
2015-01-19 | Tile,Hex: add exitCost() | Jérémy Zurcher | 1 | -0/+6 |
2015-01-19 | Hex: costFrom() use (Integer.MAX_VALUE/2) to avoid integer overflow | Jérémy Zurcher | 1 | -2/+2 |
2015-01-19 | Map: add private process(Unit, Move) | Jérémy Zurcher | 1 | -17/+37 |
2015-01-18 | StateDeployment: set selectedUnit to null at enter | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | Map: advertise States entry calls | Jérémy Zurcher | 1 | -1/+3 |
2015-01-18 | PossiblePaths: add getExitMove() | Jérémy Zurcher | 1 | -4/+1 |
2015-01-18 | Move: add static getEnter() and getSet() | Jérémy Zurcher | 1 | -7/+2 |
2015-01-18 | Map: extract playMoveSound(Unit) out of startMove(Unit) | Jérémy Zurcher | 1 | -1/+6 |
2015-01-18 | Map: exitBoard() does move the unit, add revertEnter(Unit) | Jérémy Zurcher | 5 | -16/+24 |
2015-01-18 | Map: leaveBoard -> exitBoard | Jérémy Zurcher | 5 | -5/+5 |
2015-01-18 | StateSelect: improve debug message | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 4 | -14/+31 |
2015-01-18 | StateEscape: hide path and destination | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | State: done() -> execute() | Jérémy Zurcher | 13 | -15/+15 |
2015-01-16 | PossiblePath: is Disposable | Jérémy Zurcher | 1 | -0/+1 |
2015-01-13 | BattleTest: add an exitZone | Jérémy Zurcher | 1 | -10/+18 |
2015-01-13 | StateCommon: move checkExit from StateCommon -> StateMove | Jérémy Zurcher | 2 | -16/+16 |
2015-01-13 | Map: do not set possiblePaths.orientation, states take care of that | Jérémy Zurcher | 4 | -5/+5 |
2015-01-13 | StateRotate: simplify | Jérémy Zurcher | 1 | -24/+14 |
2015-01-12 | BattleTest: call setAce() before map.setOnBoard() | Jérémy Zurcher | 1 | -1/+7 |
2015-01-12 | Ctrl: set player before calling battle.setup() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-12 | Board,Map: regroup possiblePaths manipulations in Map | Jérémy Zurcher | 1 | -0/+1 |
2015-01-07 | Config: default is can not cancel | Jérémy Zurcher | 1 | -1/+1 |
2015-01-07 | StateMove: on self select, clear all before switching to ROTATE state | Jérémy Zurcher | 1 | -0/+4 |
2015-01-07 | StateMove: coding style | Jérémy Zurcher | 1 | -2/+2 |
2015-01-07 | StateSelect: unselect hex after quick action check | Jérémy Zurcher | 1 | -3/+3 |
2015-01-06 | UnitDock: do not deselect unit if touch out of it, this mess up dragging, hid... | Jérémy Zurcher | 1 | -1/+0 |
2015-01-06 | StateSelect: unselect on touchUp before reselecting if appropriate | Jérémy Zurcher | 1 | -2/+3 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 2 | -9/+3 |
2015-01-06 | GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for Ctrl | Jérémy Zurcher | 1 | -6/+11 |