index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
Age
Commit message (
Expand
)
Author
Files
Lines
2014-10-06
Map: toggleDotOverlay(...) -> togglePathOverlay(...)
Jérémy Zurcher
1
-1
/
+1
2014-10-06
GameCtrl: add inAnimation() and animationDone()
Jérémy Zurcher
2
-3
/
+14
2014-10-06
GameCtrl: implements new GameState
Jérémy Zurcher
1
-10
/
+22
2014-10-06
Hud: fix calls to ctrl.setState(...)
Jérémy Zurcher
1
-4
/
+3
2014-10-06
Hud: add reset()
Jérémy Zurcher
1
-4
/
+9
2014-10-06
rewrite GameState ...
Jérémy Zurcher
6
-61
/
+198
2014-10-06
add abort() and enter() to GameState, set default implementation in GameState...
Jérémy Zurcher
3
-6
/
+43
2014-10-06
Map: clarify show enable clear Moves Paths, Targes API
Jérémy Zurcher
1
-19
/
+14
2014-10-06
Hud: change constructor param order to match Map
Jérémy Zurcher
2
-2
/
+2
2014-10-06
Hud: add a reference to GameCtrl instance
Jérémy Zurcher
2
-3
/
+12
2014-10-06
Map: add a reference to GameCtrl instance
Jérémy Zurcher
5
-10
/
+13
2014-10-06
Map: showPossibleActions(...) calls showPossibleTargets(...) and showPossible...
Jérémy Zurcher
1
-3
/
+21
2014-10-06
Hud: add setOn setOff to ActionBtn
Jérémy Zurcher
1
-10
/
+14
2014-10-06
use ArrayList instead of Vector
Jérémy Zurcher
1
-4
/
+4
2014-10-05
Board,Map: dispose clears all paths, and sets
Jérémy Zurcher
1
-4
/
+12
2014-10-05
GameCtrl: has a Map, Hud and GameFactory
Jérémy Zurcher
1
-3
/
+27
2014-10-05
clean up GameState
Jérémy Zurcher
6
-32
/
+32
2014-10-05
Hud: setup basic cmd panel
Jérémy Zurcher
1
-13
/
+141
2014-10-05
GameStatePath: remove old comment
Jérémy Zurcher
1
-2
/
+0
2014-10-05
GameStateNone: hide possible targets on switch to PATH
Jérémy Zurcher
1
-0
/
+1
2014-10-05
Unit: implement boolean canAttack(Pawn other)
Jérémy Zurcher
1
-0
/
+6
2014-10-05
Hex: remove boolean hasTargetsFor(Pawn pawn)
Jérémy Zurcher
1
-13
/
+0
2014-10-04
regroup all images in 1 atlas data/assets.*
Jérémy Zurcher
1
-1
/
+1
2014-10-04
pawn setup goes from GameScreen to GameFactory.fakeSetup(Map)
Jérémy Zurcher
1
-0
/
+26
2014-10-04
fix according to new assets
Jérémy Zurcher
4
-43
/
+32
2014-10-03
GameStateDirection: do not select after move
Jérémy Zurcher
1
-3
/
+1
2014-10-03
try new sherman png
Jérémy Zurcher
1
-1
/
+1
2014-10-03
GameSates*: cleanup
Jérémy Zurcher
3
-21
/
+25
2014-10-03
Map: clearPossibles() -> hidePaths() && resetPaths()
Jérémy Zurcher
1
-4
/
+8
2014-10-03
Map: enableFinalPath(..) ROSE must follow orders
Jérémy Zurcher
1
-1
/
+1
2014-10-03
remove debug output
Jérémy Zurcher
2
-2
/
+30
2014-10-03
Map: add movePawn(Pawn pawn, Orientation o)
Jérémy Zurcher
1
-1
/
+12
2014-10-03
GameState: remove drag(float dx, float dy) and clean up
Jérémy Zurcher
5
-52
/
+0
2014-10-03
GameStatePath: fix ROSE position
Jérémy Zurcher
1
-1
/
+1
2014-10-03
Board: API goes GridPoint2
Jérémy Zurcher
1
-3
/
+3
2014-10-03
Board.Orientation -> Orientation
Jérémy Zurcher
3
-14
/
+17
2014-10-02
Map: nableFinalPath(boolean) -> enableFinalPath(GridPoint2, boolean)
Jérémy Zurcher
2
-2
/
+3
2014-10-02
add GameState* and GameCtrl
Jérémy Zurcher
6
-0
/
+328
2014-10-02
Map: clean up to be used by game controller
Jérémy Zurcher
1
-114
/
+63
2014-10-01
Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT
Jérémy Zurcher
1
-2
/
+8
2014-10-01
start implementing moves, should use state pattern
Jérémy Zurcher
1
-37
/
+105
2014-10-01
add hex overlays MOVE and ROSE
Jérémy Zurcher
1
-0
/
+2
2014-10-01
rework hex overheads images
Jérémy Zurcher
1
-3
/
+4
2014-09-30
add game/Hud
Jérémy Zurcher
1
-0
/
+33
2014-09-30
Map: fix touchUp
Jérémy Zurcher
1
-8
/
+12
2014-09-30
Tile: occupied() -> isEmpty() && hasUnits()
Jérémy Zurcher
1
-4
/
+4
2014-09-30
Pawn/Unit: add boolean isUnit()
Jérémy Zurcher
1
-0
/
+6
2014-09-30
Map/GameScreen: clean up
Jérémy Zurcher
1
-76
/
+33
2014-09-30
Tile/Hex: add blockLineOfSightFrom(Tile)
Jérémy Zurcher
1
-0
/
+12
2014-09-29
add lineOfSight testing code
Jérémy Zurcher
1
-0
/
+25
[next]