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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-04 01:39:31 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-04 01:39:31 +0200 |
commit | 0fdbab66ee2fb45e018ea4efd090e01bac01fddb (patch) | |
tree | cf40d1083741f953bb91713f9ade529e1810b9a9 /core/src/ch/asynk/tankontank/game | |
parent | 89d7b4152f06168c896e5e22f012e60a8c227bba (diff) | |
download | RustAndDust-0fdbab66ee2fb45e018ea4efd090e01bac01fddb.zip RustAndDust-0fdbab66ee2fb45e018ea4efd090e01bac01fddb.tar.gz |
fix according to new assets
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameFactory.java | 51 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Hex.java | 5 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 11 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Unit.java | 8 |
4 files changed, 32 insertions, 43 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java index cb0ad2f..d18dc8f 100644 --- a/core/src/ch/asynk/tankontank/game/GameFactory.java +++ b/core/src/ch/asynk/tankontank/game/GameFactory.java @@ -10,26 +10,17 @@ import ch.asynk.tankontank.engine.Board; public class GameFactory implements Board.TileBuilder, Disposable { - private TextureAtlas usAtlas; - private TextureAtlas geAtlas; - private TextureAtlas hexAtlas; - private TextureAtlas unitAtlas; + private TextureAtlas pawnAtlas; public GameFactory(AssetManager manager) { - usAtlas = manager.get("images/us.atlas", TextureAtlas.class); - geAtlas = manager.get("images/ge.atlas", TextureAtlas.class); - hexAtlas = manager.get("images/hex.atlas", TextureAtlas.class); - unitAtlas = manager.get("images/unit.atlas", TextureAtlas.class); + pawnAtlas = manager.get("data/pawns.atlas", TextureAtlas.class); } @Override public void dispose() { - usAtlas.dispose(); - geAtlas.dispose(); - hexAtlas.dispose(); - unitAtlas.dispose(); + pawnAtlas.dispose(); } public enum UnitType @@ -57,49 +48,49 @@ public class GameFactory implements Board.TileBuilder, Disposable Unit u = null; switch(t) { case GE_AT_GUN: - u = new Unit(Army.GE, false, 3, 8, 9, 1, geAtlas.findRegion("at-gun"), geAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.GE, false, 3, 8, 9, 1, pawnAtlas, "ge-at-gun", "head"); break; case GE_INFANTRY: - u = new Unit(Army.GE, false, 1, 7, 10, 1, geAtlas.findRegion("infantry"), geAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.GE, false, 1, 7, 10, 1, pawnAtlas, "ge-infantry", "head"); break; case GE_KINGTIGER: - u = new Unit(Army.GE, false, 3, 12, 1, geAtlas.findRegion("kingtiger"), geAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.GE, false, 3, 12, 1, pawnAtlas, "ge-kingtiger", "head"); break; case GE_PANZER_IV: - u = new Unit(Army.GE, false, 2, 9, 2, geAtlas.findRegion("panzer-iv"), geAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.GE, false, 2, 9, 2, pawnAtlas, "ge-panzer-iv", "head"); break; case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, true, 2, 9, 2, geAtlas.findRegion("panzer-iv-hq"), geAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.GE, true, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head"); break; case GE_TIGER: - u = new Unit(Army.GE, false, 3, 11, 1, geAtlas.findRegion("tiger"), geAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.GE, false, 3, 11, 1, pawnAtlas, "ge-tiger", "head"); break; case GE_WESPE: - u = new Unit(Army.GE, false, 5, 8, 1, geAtlas.findRegion("wespe"), geAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.GE, false, 5, 8, 1, pawnAtlas, "ge-wespe", "head"); break; case US_AT_GUN: - u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("at-gun"), usAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.US, false, 1, 7, 10, 1, pawnAtlas, "us-at-gun", "head"); break; case US_INFANTRY: - u = new Unit(Army.US, false, 1, 7, 10, 1, usAtlas.findRegion("infantry"), usAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.US, false, 1, 7, 10, 1, pawnAtlas, "us-infantry", "head"); break; case US_PERSHING: - u = new Unit(Army.US, false, 3, 10, 2, usAtlas.findRegion("pershing"), usAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.US, false, 3, 10, 2, pawnAtlas, "us-pershing", "head"); break; case US_PERSHING_HQ: - u = new Unit(Army.US, true, 3, 10, 2, usAtlas.findRegion("pershing-hq"), usAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.US, true, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head"); break; case US_PRIEST: - u = new Unit(Army.US, false, 5, 8, 1, usAtlas.findRegion("priest"), usAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.US, false, 5, 8, 1, pawnAtlas, "us-priest", "head"); break; case US_SHERMAN: - u = new Unit(Army.US, false, 2, 9, 2, usAtlas.findRegion("sherman"), usAtlas.findRegion("sherman-head"), unitAtlas); + u = new Unit(Army.US, false, 2, 9, 2, pawnAtlas, "us-sherman", "us-sherman-head"); break; case US_SHERMAN_HQ: - u = new Unit(Army.US, true, 2, 9, 2, usAtlas.findRegion("sherman-hq"), usAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.US, true, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head"); break; case US_WOLVERINE: - u = new Unit(Army.US, false, 3, 8, 3, usAtlas.findRegion("wolverine"), usAtlas.findRegion("head"), unitAtlas); + u = new Unit(Army.US, false, 3, 8, 3, pawnAtlas, "us-wolverine", "head"); break; } @@ -136,10 +127,10 @@ public class GameFactory implements Board.TileBuilder, Disposable Map m = null; switch(t) { case MAP_A: - m = new MapA(this, config(), manager.get("images/map_a.png", Texture.class)); + m = new MapA(this, config(), manager.get("data/map_a.png", Texture.class)); break; case MAP_B: - m = new MapB(this, config(), manager.get("images/map_b.png", Texture.class)); + m = new MapB(this, config(), manager.get("data/map_b.png", Texture.class)); break; } @@ -148,6 +139,6 @@ public class GameFactory implements Board.TileBuilder, Disposable public Hex getNewTile(float cx, float cy) { - return new Hex(cx, cy, hexAtlas); + return new Hex(cx, cy, pawnAtlas); } } diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java index 70377ac..59cc9d3 100644 --- a/core/src/ch/asynk/tankontank/game/Hex.java +++ b/core/src/ch/asynk/tankontank/game/Hex.java @@ -25,9 +25,8 @@ public class Hex extends Tile public static final int BLUE = 1; public static final int GREEN = 2; public static final int RED = 3; - public static final int DOT = 4; - public static final int MOVE = 5; - public static final int ROSE = 6; + public static final int MOVE = 4; + public static final int ROSE = 5; public Terrain terrain; public int roads; diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index b58a1eb..eaa83df 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -61,15 +61,15 @@ public abstract class Map extends Board enableOverlayOn(hex, Hex.RED, enable); } - public void enablePossiblePaths(boolean enable, boolean keepDots) + public void enablePossiblePaths(boolean enable, boolean keepMoves) { - if (keepDots) { + if (keepMoves) { for(GridPoint2 hex : possiblePaths) enableOverlayOn(hex, Hex.GREEN, enable); } else { for(GridPoint2 hex : possiblePaths) { enableOverlayOn(hex, Hex.GREEN, enable); - enableOverlayOn(hex, Hex.DOT, false); + enableOverlayOn(hex, Hex.MOVE, false); } } } @@ -126,15 +126,14 @@ public abstract class Map extends Board public void toggleDotOverlay(GridPoint2 hex) { - boolean enable= !isOverlayEnabledOn(hex, Hex.DOT); - enableOverlayOn(hex, Hex.DOT, enable); + boolean enable= !isOverlayEnabledOn(hex, Hex.MOVE); + enableOverlayOn(hex, Hex.MOVE, enable); } public void enableFinalPath(GridPoint2 dst, boolean enable) { for(GridPoint2 hex : possiblePaths) { enableOverlayOn(hex, Hex.GREEN, false); - enableOverlayOn(hex, Hex.DOT, false); enableOverlayOn(hex, Hex.MOVE, enable); } enableOverlayOn(dst, Hex.ROSE, enable); diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java index 9d880fd..64eb0c0 100644 --- a/core/src/ch/asynk/tankontank/game/Unit.java +++ b/core/src/ch/asynk/tankontank/game/Unit.java @@ -57,9 +57,9 @@ public class Unit extends HeadedPawn } // hard tager - public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion unit, TextureRegion head, TextureAtlas overlays) + public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureAtlas atlas, String unit, String head) { - super(unit, head, overlays); + super(atlas, unit, head); this.army = army; this.hq = hq; this.rng = range; @@ -69,9 +69,9 @@ public class Unit extends HeadedPawn } // soft tager - public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion unit, TextureRegion head, TextureAtlas overlays) + public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureAtlas atlas, String unit, String head) { - super(unit, head, overlays); + super(atlas, unit, head); this.army = army; this.hq = hq; this.rng = range; |