Age | Commit message (Expand) | Author | Files | Lines |
2014-11-01 | BattleFake: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 4 | -26/+15 |
2014-11-01 | add notifications | Jérémy Zurcher | 4 | -5/+13 |
2014-11-01 | Map: toggleAttackAssist: return boolean | Jérémy Zurcher | 1 | -1/+3 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 3 | -6/+11 |
2014-11-01 | StateAttack: opponent gets the casualties not player | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | Msg: use Position | Jérémy Zurcher | 2 | -3/+11 |
2014-11-01 | add game/hud/Position | Jérémy Zurcher | 1 | -0/+69 |
2014-10-31 | StateCommon: accept touch on OFFMAP Hex, but do not highlight them | Jérémy Zurcher | 1 | -5/+3 |
2014-10-31 | Factory: forgot to update getNewTile(...) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-31 | Unit: artillery is an hard target too | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | StateMove: must call map.possiblePaths.clear() on enter | Jérémy Zurcher | 1 | -0/+1 |
2014-10-31 | Map,States: implement infantry move after successfull attack | Jérémy Zurcher | 4 | -3/+23 |
2014-10-31 | add game/states/StateBreak | Jérémy Zurcher | 1 | -0/+88 |
2014-10-31 | update TODO file and TODO/FIXME comments | Jérémy Zurcher | 2 | -2/+2 |
2014-10-31 | PossiblePaths: Pawn, Tile, Orientation are public | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 2 | -14/+14 |
2014-10-30 | BattleFake: remove useless GridPoint2 | Jérémy Zurcher | 1 | -1/+0 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 1 | -6/+0 |
2014-10-29 | Map: silence wrong debug output | Jérémy Zurcher | 1 | -3/+2 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 4 | -16/+16 |
2014-10-29 | Map: dispose of SpriteAnimations and sounds | Jérémy Zurcher | 1 | -0/+4 |
2014-10-29 | Map: add SoundAnimations | Jérémy Zurcher | 1 | -3/+25 |
2014-10-29 | Map: code cleanup | Jérémy Zurcher | 2 | -57/+56 |
2014-10-29 | Unit: use common consturctor | Jérémy Zurcher | 1 | -2/+2 |
2014-10-29 | Map: code reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 2 | -3/+5 |
2014-10-29 | Map: fix typo, activated pawns must call attack(target) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 7 | -142/+118 |
2014-10-29 | Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet | Jérémy Zurcher | 1 | -21/+5 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-29 | StateCommon: remove unused from | Jérémy Zurcher | 1 | -2/+0 |
2014-10-29 | StateAnimation: do nothing with from and to | Jérémy Zurcher | 1 | -4/+0 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 3 | -33/+33 |
2014-10-29 | Unit: add ATTACK_ASSIST overlay | Jérémy Zurcher | 1 | -0/+6 |
2014-10-29 | Map: fix collectPossibleTargets(...) call | Jérémy Zurcher | 1 | -2/+2 |
2014-10-28 | Board: fix buildMoveAssists -> collectMoveAssists | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 2 | -3/+13 |
2014-10-28 | Move and Rotate States: adapt to new moveablePawns definition | Jérémy Zurcher | 3 | -38/+39 |
2014-10-28 | moveAssists -> UnitSet moveablePawns, include selected Pawn if can move | Jérémy Zurcher | 1 | -34/+33 |
2014-10-28 | Unit: add overlays methods showMoveable(), showAttack(), showTarget() | Jérémy Zurcher | 1 | -1/+18 |
2014-10-28 | Unit: add getHex() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | TileSet,Hex: do not crash callint iterator().next() when empty | Jérémy Zurcher | 1 | -0/+1 |
2014-10-28 | Tile: getIterator() -> iterator(), getTopPawn() goes private | Jérémy Zurcher | 1 | -2/+1 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 2 | -4/+7 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 6 | -61/+61 |
2014-10-28 | Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Hex: add Unit getUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 3 | -28/+37 |