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path: root/core/src/ch/asynk/tankontank/game
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2014-10-28Add interface Board.TileCollection extends Collection<Tile>Jérémy Zurcher2-11/+6
2014-10-28Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommonJérémy Zurcher3-10/+10
2014-10-28Map: replace show...() with direct call to hide() and show()Jérémy Zurcher5-44/+24
2014-10-28TileList: extends ArrayList<Tile>, has a default overlay index, has methods h...Jérémy Zurcher2-7/+7
2014-10-28Map: replace isIn...() with direct callsJérémy Zurcher4-32/+7
2014-10-28Map: replace ...Count() with direct callsJérémy Zurcher4-23/+8
2014-10-28Map: HexList are now public, replace clear...() with direct callsJérémy Zurcher3-30/+10
2014-10-28BattleFake: map.getHexSafe is dead ...Jérémy Zurcher1-17/+17
2014-10-28States: use Hex instead of GridPoint2Jérémy Zurcher6-86/+75
2014-10-28Map: do not use Vector2,Vector3,GridPoint2 but HexJérémy Zurcher1-78/+62
2014-10-26Board,Map: possiblePaths is a TileList tooJérémy Zurcher1-14/+10
2014-10-23Map,Board: use TileList and HexList for moves and attacksJérémy Zurcher1-30/+30
2014-10-23Map,BattleFake,StateCommon: match map APIJérémy Zurcher3-23/+22
2014-10-23add TileList and HexListJérémy Zurcher1-0/+11
2014-10-22Board: neigbours is no more GridPoint2[] but Tile[]Jérémy Zurcher1-2/+2
2014-10-22Tile: replace Vector2 center with int col, row; float x, y;Jérémy Zurcher4-7/+7
2014-10-21StateAttack: on abort clear activated pawns to not burn down an APJérémy Zurcher1-0/+1
2014-10-21Map: add clearActivablePawns() and clearActivatedPawns()Jérémy Zurcher1-0/+10
2014-10-21StateRotate: cantel does not revert all moves, a move done is doneJérémy Zurcher1-7/+7
2014-10-201 at-gun attack 1 hard-target -> no consumed APJérémy Zurcher1-4/+5
2014-10-20Map: reorderJérémy Zurcher1-10/+10
2014-10-20Paw,Unit: add boolean isA(PawnType type)Jérémy Zurcher1-7/+13
2014-10-20Unit: canAttack(Pawn other) calls canAttack()Jérémy Zurcher1-1/+1
2014-10-20Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/AttackJérémy Zurcher1-3/+9
2014-10-18StateAttack: clear the target hexJérémy Zurcher1-0/+1
2014-10-18Map: do not clear activable and activated pawn here, states needs themJérémy Zurcher1-2/+0
2014-10-18Ctrl: map must be created before statesJérémy Zurcher1-5/+5
2014-10-18add Battle battles/BattleCommon battles/BattleFakeJérémy Zurcher4-6/+147
2014-10-18move Factory, MapA, MapB into game/battlesJérémy Zurcher3-45/+12
2014-10-17Ctrl: use Player player,opponent and swap them on turn endJérémy Zurcher6-38/+29
2014-10-17Player: -> engine/Player and game/PlayerJérémy Zurcher1-42/+8
2014-10-17Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac...Jérémy Zurcher5-4/+29
2014-10-17Playre: fix setTopLeft()Jérémy Zurcher2-4/+4
2014-10-17Army: goes from game to engineJérémy Zurcher5-37/+9
2014-10-17Player: add turn and apSpent attributesJérémy Zurcher1-7/+9
2014-10-17Player: attributes go private againJérémy Zurcher1-7/+7
2014-10-17Player: add getName()Jérémy Zurcher2-1/+6
2014-10-17Hud: add notify(String) use it from Ctrl and StateSelectJérémy Zurcher3-1/+6
2014-10-17Hud: use player instead of player.flagJérémy Zurcher2-21/+6
2014-10-17Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an sta...Jérémy Zurcher2-26/+19
2014-10-17Factory: has a TankOnTank refJérémy Zurcher2-4/+10
2014-10-17Player: currentPlayer()/otherPlayer() -> player()/opponent()Jérémy Zurcher5-31/+31
2014-10-17Player: attributes becom public, add getX/Y/Width/HeightJérémy Zurcher1-14/+34
2014-10-17Army: add String and toString()Jérémy Zurcher1-1/+8
2014-10-17Unit: add String to enum UnitId, set descr -> nice toString()Jérémy Zurcher1-16/+22
2014-10-16Hud: correctly init flagJérémy Zurcher1-2/+1
2014-10-16Hud: set Next Player MsgJérémy Zurcher1-1/+1
2014-10-16Msg: add write(String, float)Jérémy Zurcher1-0/+7
2014-10-16StateSelect: call map.clearAll() on abort()Jérémy Zurcher1-0/+1
2014-10-16StateSelect: fix buildPossiblesTargets call when select Pawn is an enemyJérémy Zurcher1-1/+5