summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/tankontank/game
AgeCommit message (Expand)AuthorFilesLines
2014-10-10Map: update rotate and move according to the previous modificationsJérémy Zurcher1-3/+13
2014-10-09GameState,GameCtrl: add nextState var => void enter(boolean reset)Jérémy Zurcher8-11/+36
2014-10-09GameConfig: add and use canCancel, mustValidateJérémy Zurcher3-2/+6
2014-10-09Map: use getPathCost(Pawn, int), pawn.move(int) ,pawn.rotate()Jérémy Zurcher1-0/+3
2014-10-09GameState: use canAttack, canRotate, canMove and simplifyJérémy Zurcher2-9/+16
2014-10-09Paw,Unit: set fire() rotate() move(in), reset()Jérémy Zurcher1-4/+42
2014-10-09Board: cleanup API, force tests updateJérémy Zurcher1-2/+2
2014-10-08Map: change enableXyz into showXyzJérémy Zurcher5-48/+48
2014-10-08GameState*: add leave() called before switching, cleanup allJérémy Zurcher8-90/+76
2014-10-08Hud: buttons ard on/off/down, control buttons with show(boolean ...)Jérémy Zurcher1-69/+101
2014-10-08Pawn,Unit: add canMove() and canAttack()Jérémy Zurcher1-0/+14
2014-10-08Hud.Button: clean upJérémy Zurcher1-14/+22
2014-10-08GameState*: updateJérémy Zurcher2-21/+12
2014-10-08GameStateCommon: add showPossibleTargetsMovesAssists(boolean)Jérémy Zurcher1-0/+7
2014-10-08Map: improve possible APIJérémy Zurcher1-40/+40
2014-10-08Hex: clarify constantsJérémy Zurcher3-19/+19
2014-10-08typosJérémy Zurcher2-4/+4
2014-10-08GameStateDirection, GameStateSelect: use GameCtrl.ConfigJérémy Zurcher2-7/+7
2014-10-08add GameCtrl.ConfigJérémy Zurcher1-0/+18
2014-10-08GameStase*: update according to Map .possible .assits APIJérémy Zurcher3-11/+31
2014-10-08Map: update according to new possible and assists Board APIJérémy Zurcher1-42/+12
2014-10-08missid 2 reselect(hex) -> reselectHex()Jérémy Zurcher2-2/+2
2014-10-08GameStateView -> GameStateSelectJérémy Zurcher2-9/+9
2014-10-08GameStateRotate: clean up select() unselect() reselect()Jérémy Zurcher6-24/+14
2014-10-07GameStateView: show move assistJérémy Zurcher1-0/+2
2014-10-07Map: only hq can order movesJérémy Zurcher1-7/+9
2014-10-07Pawn,Unit: add isHq()Jérémy Zurcher1-0/+6
2014-10-07Hud: add checkBtn and enableCheck()Jérémy Zurcher1-1/+13
2014-10-07Hud: no not accept cancelBtn hit when disabledJérémy Zurcher1-2/+2
2014-10-07Hud: rename xxxAct -> xxxBtnJérémy Zurcher1-41/+41
2014-10-07Hud: add ON OFF DISABLED constantsJérémy Zurcher1-13/+22
2014-10-07GameStateMove: show assist moves, clear correctlyJérémy Zurcher1-5/+7
2014-10-07GameStateDirection: clear allJérémy Zurcher1-1/+6
2014-10-07GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2)Jérémy Zurcher1-0/+8
2014-10-07Hud: do not call ctrl.abort() twiceJérémy Zurcher1-1/+0
2014-10-07Map: add neighbours[], moveAssist and associated methodsJérémy Zurcher1-0/+42
2014-10-07add assist pawn overheadJérémy Zurcher1-0/+1
2014-10-07Pawn: add toString()Jérémy Zurcher1-0/+5
2014-10-07GameStates: improve hex selection schemeJérémy Zurcher4-2/+10
2014-10-07HUD: move rightJérémy Zurcher1-14/+15
2014-10-07clean game states, remove default touchDown behaviour for readabilityJérémy Zurcher5-109/+51
2014-10-06GameStateCommon: null pawn on setHex() to never be out of syncJérémy Zurcher1-0/+1
2014-10-06GameCtrl: disable cancel button when in animationJérémy Zurcher1-0/+1
2014-10-06Hud: only accept buttons if not in ActionJérémy Zurcher2-7/+15
2014-10-06Hud: buttons have 3 states nowJérémy Zurcher1-49/+85
2014-10-06GameCtrl: replace inAnimation() with mayProcessTouch()Jérémy Zurcher2-4/+4
2014-10-06GameStateRotate: use current selectet pawn if oneJérémy Zurcher2-1/+11
2014-10-06GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b)Jérémy Zurcher1-2/+2
2014-10-06GameStateMove: must clear possible paths first, keep previously selected pawnJérémy Zurcher1-1/+13
2014-10-06GameStateRotate: do not run animation if already heading in the right directionJérémy Zurcher1-2/+6